Bug #2368
[Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02)
Description
For example, in TNT MAP02 there is a masked window grill where the player can overlook the large room beyond. The window is actually a transparent door that can be opened with a switch.
Elsewhere, masked middle textures require special handling in conjuction with open space/sky.
Related issues
History
#1 Updated by skyjake almost 5 years ago
- Subject changed from [Render hack] Non-opaque wall textures used for see-through walls/windows to [Render hack] Masked wall textures used for see-through walls/windows
#2 Updated by skyjake almost 5 years ago
- Related to Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture) added
#3 Updated by skyjake almost 5 years ago
- Status changed from In Progress to Resolved
- % Done changed from 50 to 100
#4 Updated by skyjake almost 5 years ago
- Subject changed from [Render hack] Masked wall textures used for see-through walls/windows to [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02)
#5 Updated by skyjake almost 4 years ago
- Status changed from Resolved to Closed