Bug #2300
[Doom] Secret exit switch in E3M6 placed too low
Start date:
2018-12-10
% Done:
100%
Description
I remember this being an issue in an earlier version of Doomsday (1.9.10 I believe), where the secret exit switch in E3M6 wasn't even visible. While it is visible now, I noticed that it is still positioned too low compared to where it is in Vanilla Doom. I attached two screenshots comparing the position of switch between Chocolate Doom and Doomsday.
Associated revisions
History
#1
    
    Updated by skyjake almost 7 years ago
    
    - Target version set to 2.1.1
 
#2
    
    Updated by skyjake almost 7 years ago
    
    - Category set to Defect
 - Assignee set to skyjake
 
#3
    
    Updated by skyjake over 6 years ago
    
    - Target version changed from 2.1.1 to 2.1.2
 
#4
    
    Updated by skyjake about 6 years ago
    
    - Target version changed from 2.1.2 to 2.2 (2019)
 
#5
    
    Updated by skyjake almost 6 years ago
    
    For future reference, the problem is likely around walledge.cpp:323, and pertains to material origin calculation of the lower wall section of a line with the lower unpegged flag.
#6
    
    Updated by skyjake almost 6 years ago
    
    - Status changed from New to Resolved
 - % Done changed from 0 to 100
 
Applied a fix. Please test if this causes regressions elsewhere...
#7
    
    Updated by sonicdoommario almost 6 years ago
    
    Played through Ultimate Doom and didn't notice anything broken, the switch also displays properly now, thanks!
#8
    
    Updated by skyjake almost 6 years ago
    
    Great, thanks!
#9
    
    Updated by skyjake almost 6 years ago
    
    - Status changed from Resolved to Closed
 
Fixed|Renderer: Lower texture alignment in E3M6
This is perhaps an uncommon situation, where there is a switch on the front lower texture, but the back sector ceiling is higher than the front ceiling.
IssueID #2300