Bug #2300
[Doom] Secret exit switch in E3M6 placed too low
Start date:
2018-12-10
% Done:
100%
Description
I remember this being an issue in an earlier version of Doomsday (1.9.10 I believe), where the secret exit switch in E3M6 wasn't even visible. While it is visible now, I noticed that it is still positioned too low compared to where it is in Vanilla Doom. I attached two screenshots comparing the position of switch between Chocolate Doom and Doomsday.
Associated revisions
History
#1 Updated by skyjake almost 6 years ago
- Target version set to 2.1.1
#2 Updated by skyjake almost 6 years ago
- Category set to Defect
- Assignee set to skyjake
#3 Updated by skyjake almost 6 years ago
- Target version changed from 2.1.1 to 2.1.2
#4 Updated by skyjake about 5 years ago
- Target version changed from 2.1.2 to 2.2 (2019)
#5 Updated by skyjake almost 5 years ago
For future reference, the problem is likely around walledge.cpp:323
, and pertains to material origin calculation of the lower wall section of a line with the lower unpegged flag.
#6 Updated by skyjake almost 5 years ago
- Status changed from New to Resolved
- % Done changed from 0 to 100
Applied a fix. Please test if this causes regressions elsewhere...
#7 Updated by sonicdoommario almost 5 years ago
Played through Ultimate Doom and didn't notice anything broken, the switch also displays properly now, thanks!
#8 Updated by skyjake almost 5 years ago
Great, thanks!
#9 Updated by skyjake almost 5 years ago
- Status changed from Resolved to Closed
Fixed|Renderer: Lower texture alignment in E3M6
This is perhaps an uncommon situation, where there is a switch on the front lower texture, but the back sector ceiling is higher than the front ceiling.
IssueID #2300