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From 2018-12-02 to 2018-12-15

2018-12-15

22:23 Revision 056788c4 (github): Documentation|Readme: Document the "-pkg" option
skyjake
19:23 Revision fec553f5 (github): Fixed|Bindings: Failure to remove bindings of device
When removing bindings of a specific input device, the wrong ID was used when searching for bindings to remove.
Issu...
skyjake
19:23 Revision ea1a9c89 (github): Input|Client: Prevent interference from nonexistent controller axes
When applying a game controller preset, disable all extra game controller axes.
IssueID #2307
skyjake
19:03 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
Ok, thanks, I will test it. J345
17:12 Bug #2307 (Resolved): Problem changing bindings with DualShock 4 (and other controllers)
I believe I have resolved this issue now. There were two bugs:
* Before applying a controller preset, Doomsday faile...
skyjake
13:39 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
Ok, please check also PS4 default binding. Strange I have strafing and turning at the same time on the left stick whe... J345
11:35 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
I will try to replicate your setup (Win10, USB, with or without DS4Windows) and see if I can get these issues to occu... skyjake
18:18 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
xe_sued wrote:
> @skyjake
>
> Confirmed, the music definition for the PL2 title and Map04 is correct. Find attach...
xe_sued
17:18 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
Is this fixed in build 2904? If I understood you correctly:
* PL2 title music should be @d_countd@, and
* PL2 map 4...
skyjake
09:05 Bug #2303 (In Progress): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
skyjake
09:04 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
Took a quick initial look. At least the MAPINFO is failing to parse. It stops reading the MAPINFO after it encounters... skyjake
17:05 Revision 1916b71f (github): Input|Client: Prevent interference from nonexistent controller axes
When applying a game controller preset, disable all extra game controller axes.
IssueID #2307
skyjake
17:03 Revision ec9c8226 (github): Fixed|Bindings: Failure to remove bindings of device
When removing bindings of a specific input device, the wrong ID was used when searching for bindings to remove.
Issu...
skyjake
17:01 Revision 4354ca79 (github): Scripting|libcore: Keep track of script source line numbers
Each Statement knows its source line number. skyjake
17:00 Revision 40e0295d (github): Cleanup
skyjake
10:29 Revision da944864 (github): importidtech1: Updated MAPINFO parser with "map.sucktime"
Ignore the "map.suckTime" directive gracefully.
IssueID #2303
skyjake
10:29 Revision ea9850d4 (github): Audio|Log: Print to log which music lump/file/track is started
IssueID #2303 skyjake
10:14 Revision bc0c34b1 (github): Audio|Log: Print to log which music lump/file/track is started
IssueID #2303 skyjake
09:07 Revision 7cbb47f3 (github): importidtech1: Updated MAPINFO parser with "map.sucktime"
Ignore the "map.suckTime" directive gracefully.
IssueID #2303
skyjake
08:50 Bug #2302 (Closed): Crosshair not showing (line width < 1)
Glad to hear you like it. :) skyjake
08:49 Bug #2305 (Closed): Options menu layout shifts horizontally while changing crosshair shape setting
skyjake
08:49 Revision 7c7c35e3 (github): Fixed|Menu: Options menu layout shifts horizontally while changing settings
ListWidget layout based on all items instead of the current one.
IssueID #2305
skyjake
08:48 Revision 9b052e33 (github): Fixed|Menu: Options menu layout shifts horizontally while changing settings
ListWidget layout based on all items instead of the current one.
IssueID #2305
skyjake

2018-12-14

19:11 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
So I wrote to console input-joy-w-deadzone 1 and input-joy+axis05-deadzone 1. Now it started to react to gamepad pres... J345
18:52 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
OS is Windows 10, DualShock is connected via USB cable. I have Steam and DS4Windows installed but disabled when runni... J345
18:34 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
Could you provide a bit more information:
* which operating system are you using?
* is the DualShock connected via ...
skyjake
18:17 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
I tried to increase deadzone even more to 1 and there was a change - now it wrote joy+axis05 after pressing enter but... J345
17:48 Bug #2307 (Closed): Problem changing bindings with DualShock 4 (and other controllers)
I cannot change in game binding with DualShock 4 controller. As reported on forum when I try to change DualShock 4 bi... J345
17:22 Revision 46723035 (github): Resources: Added -nogog and -nosteam options
Command line options to disable detection of games from Steam/GOG. Mostly useful for testing/debugging purposes. skyjake
10:46 Bug #2302: Crosshair not showing (line width < 1)
Thank you for your time Skyjake, I really appreciate this amazing piece of software you've given to the community. BFG10K
10:43 Bug #2302 (Resolved): Crosshair not showing (line width < 1)
Yeah, this will be fixed by not allowing zero thickness. skyjake
10:41 Bug #2302: Crosshair not showing (line width < 1)
It appears when *view-cross-width* becomes *1* (two notches from leftmost side). The value of *0* worked in 2.03.
...
BFG10K
07:57 Bug #2302 (In Progress): Crosshair not showing (line width < 1)
skyjake
08:59 Bug #2306 (Closed): Sky masking polygons should not be visible
As seen in this screenshot, there are sky masking polygons visible in Hexen MAP02.
There is a number of potential ...
skyjake
07:55 Revision 93467e91 (github): DGL: Enforce a minimum value for line width
skyjake
07:55 Revision 6bef6233 (github): All Games: Minimum valid value for "view-cross-width"
IssueID #2302 skyjake
07:53 Revision 9766953d (github): All Games: Minimum valid value for "view-cross-width"
IssueID #2302 skyjake
01:20 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
I did a little digging into this issue, since I know Plutonia 2 (pl2.wad) has a built in Dehacked/MAPINFO lump and it... sonicdoommario

2018-12-13

22:22 Revision 06a366d3 (github): DGL: Enforce a minimum value for line width
skyjake
21:08 Revision 1c8ead8d (github): Bumped version number to 2.1.1 Candidate
skyjake
20:57 Revision 92ba4ff0 (github): Homepage: Updated link to stable Linux release
skyjake
20:31 Revision 9179108f (github): Moved obsolete website files to the attic
skyjake
20:29 Revision e202f747 (github): Bumped version number to 2.2
skyjake
16:29 Bug #2302: Crosshair not showing (line width < 1)
In your config you have @view-cross-width 0@, which means the crosshair lines are 0 pixels thick, and thus invisible.... skyjake
14:13 Bug #2302: Crosshair not showing (line width < 1)
Do you mean *view-cross-size*? It's *0.2*.
I've uploaded my config file to help you debug.
BFG10K
11:54 Bug #2302: Crosshair not showing (line width < 1)
What is the value of your crosshair thickness setting, cvar "view-cross-width"?
For me, setting a thickness of les...
skyjake
09:17 Bug #2302: Crosshair not showing (line width < 1)
May be a late regression, I'll take a look. skyjake
09:04 Bug #2302 (Closed): Crosshair not showing (line width < 1)
I get no cross-hair displayed on 2.1 (tested in Hexen and Heretic).
The same settings work fine on 2.0.3 and give...
BFG10K
11:57 Bug #2305 (Closed): Options menu layout shifts horizontally while changing crosshair shape setting
At least when using the Doom menu fonts, the crosshair shape value changes width significantly between different sett... skyjake
10:08 Feature #2304 (New): OGG/FLAC custom loop tags
Support for custom loop tags enabling the playback of music files designed to be looped in a specific way.
See "fo...
skyjake
09:07 Bug #2303 (Closed): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
While playing through Plutonia 2 there are some parts of the game that play the incorrect music. For example, the tit... sonicdoommario

2018-12-11

21:13 Bug #2301 (New): Restart playing MIDI music using new soundfont after changing soundfont in Settings
*Windows 10 Pro x64 build 1803, Doomsday x64 for Windows unstable build 2897:*
I had to re-setup my external MIDI ...
xe_sued
19:55 Feature #1575 (Closed): Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
skyjake
19:55 Bug #2299 (Closed): Incorrect game tag assigned to data file
skyjake
08:30 Revision efc39416 (github): Changed release type to "Stable"
skyjake

2018-12-10

07:07 Bug #2300 (Closed): [Doom] Secret exit switch in E3M6 placed too low
I remember this being an issue in an earlier version of Doomsday (1.9.10 I believe), where the secret exit switch in ... sonicdoommario

2018-12-08

09:09 Revision 51212f73 (github): Fixed|Audio|UI: Changing the sound font
The widget was not updating the value of the “music-soundfont” cvar. skyjake
09:09 Revision 8c35d537 (github): Fixed|Doom: Title animation in Ultimate Doom (BFG Edition)
There is no HELP2. skyjake
09:09 Revision 71626f86 (github): Fixed|Resources: Improved metadata and version parsing
IssueID #2299 skyjake
09:09 Revision 2564e925 (github): Windows|Audio: Deploy 32-bit FluidSynth dependencies
IssueID #1676 skyjake
09:09 Revision fbee83bf (github): Windows|Debug: Cleanup
skyjake
09:09 Revision 8c911ad0 (github): libcore: Choose a more unique random seed
skyjake
09:09 Revision 7e348c22 (github): Fixed|Resources: Some data file search folders are ignored
Avoid conflicts when indexing search folders. It was possible that some of the user's configured data file search fol... skyjake
09:09 Revision 2bdeeb10 (github): Cleanup
skyjake
09:09 Revision ffa1eb6f (github): Fixed: Accidentally deleted line
skyjake

2018-12-07

09:22 Revision 5ce5ed3f (github): Fixed: Accidentally deleted line
skyjake
09:18 Revision 127d2e2e (github): Cleanup
skyjake
08:36 Revision 262fb142 (github): Fixed|Resources: Some data file search folders are ignored
Avoid conflicts when indexing search folders. It was possible that some of the user's configured data file search fol... skyjake
07:23 Revision 0bdad53f (github): libcore: Choose a more unique random seed
skyjake

2018-12-06

17:33 Revision 0e66ddd5 (github): Windows|Debug: Cleanup
skyjake
17:33 Revision 92da805c (github): Windows|Audio: Deploy 32-bit FluidSynth dependencies
IssueID #1676 skyjake
16:19 Revision 8ed2c4b8 (github): Fixed|Resources: Improved metadata and version parsing
IssueID #2299 skyjake
16:19 Bug #2299 (Closed): Incorrect game tag assigned to data file
A bug "discovered by deus-ex":https://talk.dengine.net/discussion/comment/17187/#Comment_17187, presence of the word ... skyjake
12:58 Revision 9ca00762 (github): Fixed|Doom: Title animation in Ultimate Doom (BFG Edition)
There is no HELP2. skyjake
12:28 Revision aa8893a7 (github): Fixed|Audio|UI: Changing the sound font
The widget was not updating the value of the “music-soundfont” cvar. skyjake
12:14 Bug #974 (Closed): [Heretic] No map def for E4M1
skyjake
12:14 Feature #1766 (Closed): Server-supplied (i.e., remote) resource files
skyjake
12:14 Feature #1878 (Closed): [MP] Hosted files/pwads etc need client download and auto load/unload files
skyjake
12:14 Bug #2082 (Closed): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
skyjake
12:14 Bug #2297 (Closed): UI confused when window moved between screens that have different pixel density
skyjake
12:14 Bug #849 (Closed): Sound effects lower pitch and longer at higher frequencies
skyjake
08:37 Revision b81475a9 (github): Builder|CI: Windows CI environment update
# Conflicts:
# appveyor.yml
skyjake
08:27 Revision 019412d2 (github): Builder|CI: Windows CI environment update
skyjake
08:21 Revision 644ebc6a (github): Readme|Documentation: Further updates for 2.1
skyjake
08:21 Revision e8daaeee (github): Fixed|libgui: Font scaling issue
On Windows, fonts are automatically scaled by the operating system according to the display scaling factor (pixel rat... skyjake
08:21 Revision 555678ce (github): Fixed|Doom: IDMUS cheat not working correctly
skyjake
08:21 Revision 82656b8c (github): Cleanup
skyjake
08:21 Revision f9569416 (github): Fixed|UI: Check for and show icons in PK3s as well
skyjake
08:21 Revision 60f79615 (github): Readme|Documentation: Explain audio backend a bit
skyjake
08:21 Revision 548750c2 (github): Fixed|libgui: Typo in config variable name
skyjake
08:21 Revision bb770a9c (github): Cleanup: POD correctness; default initializers
skyjake
08:21 Revision ee8ad6b8 (github): Cleanup
skyjake
08:21 Revision 465de090 (github): Cleanup
skyjake

2018-12-04

22:19 Revision 76bdd173 (github): Cleanup
skyjake
22:08 Revision b5320d1d (github): Cleanup
skyjake
21:39 Revision 5b4d0527 (github): Cleanup: POD correctness; default initializers
skyjake
20:21 Revision 4df18747 (github): Fixed|libgui: Typo in config variable name
skyjake
08:54 Revision d256cf72 (github): Readme|Documentation: Explain audio backend a bit
skyjake
08:47 Revision 4b2230cd (github): Fixed|UI: Check for and show icons in PK3s as well
skyjake
08:37 Revision becd98ac (github): Cleanup
skyjake
08:37 Revision a977ef34 (github): Fixed|Doom: IDMUS cheat not working correctly
skyjake
08:23 Revision 30dc42f3 (github): Fixed|libgui: Font scaling issue
On Windows, fonts are automatically scaled by the operating system according to the display scaling factor (pixel rat... skyjake
08:22 Revision 25702920 (github): Readme|Documentation: Further updates for 2.1
skyjake

2018-12-03

09:39 Revision e793b294 (github): Fixed|All Games: Switching weapons
The weapon switch controls were always triggering the weapon cycling action. skyjake
09:39 Revision fbef9ad5 (github): Fixed|UI|libgui: Loading package icons
The UI attempted to load icons from packages that didn’t have a custom icon. This caused some error messages. skyjake
09:39 Revision 61ef8cd8 (github): Fixed|Shell: Updated text in About dialog
skyjake
09:39 Revision d208ac2f (github): Installer|CMake: Component names and descriptions
skyjake
09:39 Revision f65e4199 (github): Model Renderer: Added animation sequence “mustFinish”
When an animation sequence has the “mustFinish” parameter set to True, a new same-priority sequence will not override... skyjake
09:39 Revision 425207ea (github): Readme|Documentation: Updated for the 2.1 release
skyjake
09:39 Revision 4b4dcba1 (github): Readme|Documentation: Updates related to server files
skyjake
09:39 Revision 5848191e (github): Cleanup
skyjake
09:39 Revision 467418c7 (github): Gameplay|All Games: Compatibility option for pushable momentum
When pushing objects with the MF2_PUSHABLE flag, the previous (vanillla?) behavior is that the pushed objects may acc... skyjake
09:39 Revision 4b8bf810 (github): Readme|Documentation: Updated the “See also” section
skyjake

2018-12-02

20:42 Revision 82a5a28f (github): Readme|Documentation: Updated the “See also” section
skyjake
20:37 Revision e581e991 (github): Gameplay|All Games: Compatibility option for pushable momentum
When pushing objects with the MF2_PUSHABLE flag, the previous (vanillla?) behavior is that the pushed objects may acc... skyjake
20:07 Revision b6969b4c (github): Cleanup
skyjake
15:54 Revision aaecf036 (github): Readme|Documentation: Updates related to server files
skyjake
13:55 Revision 205c8c77 (github): Readme|Documentation: Updated for the 2.1 release
skyjake
09:20 Revision 00197933 (github): Model Renderer: Added animation sequence “mustFinish”
When an animation sequence has the “mustFinish” parameter set to True, a new same-priority sequence will not override... skyjake
07:29 Revision 38fb6f04 (github): Installer|CMake: Component names and descriptions
skyjake
07:26 Revision c4063b4f (github): Fixed|Shell: Updated text in About dialog
skyjake
 

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