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From 2018-12-16 to 2018-12-29

2018-12-29

20:35 Bug #2313 (Closed): GLFramebuffer: Required GL_ARB_framebuffer_object is missing! ...
Hi, I'm trying to run Doomsday Engine on some old MacOSX 10.6 systems (because why not), but it all ends with error o... frpet1

2018-12-24

19:10 Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
In addition, I sent you a screenshot of the Main Menu. The options are not correct rendered when not selected. They a... jesusda
19:09 Bug #2312 (Closed): 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
Hi!
3D models are break in 2.1.x version. They are rendered as a 2D planes (look at the Player weapon on top and t...
jesusda

2018-12-20

09:15 Bug #2311 (Closed): Doom64 TC will not launch, fatal error "options.turbo.default"
... skyjake

2018-12-19

06:36 Bug #2310: [UI] Metadata text wrapping: should force-break very long words in Package Info popup
Update: URLs (i.e. strings containing forward slashes "/") doesn't seem to be affected by this issue, they get proper... xe_sued

2018-12-18

15:30 Bug #2310: [UI] Metadata text wrapping: should force-break very long words in Package Info popup
This issue is not unique to package metadata. It generally relates to forced word wrapping behavior in LabelWidget. skyjake
15:26 Bug #2310 (New): [UI] Metadata text wrapping: should force-break very long words in Package Info popup
If a character string delimited by spaces exceeds the maximum line length of 33 characters, Doomsday shifts down the ... xe_sued

2018-12-17

19:15 Bug #2307 (In Progress): Problem changing bindings with DualShock 4 (and other controllers)
Yeah I agree there is still a third bug that needs addressing: the bindings menu should actually wait for some activi... skyjake
18:07 Bug #2307: Problem changing bindings with DualShock 4 (and other controllers)
So I tested it with 2905 build and it works fine when presets are applied. If they are not, the bindings menu has the... J345
06:32 Bug #2303 (In Progress): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
skyjake
05:14 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
I'd like to reopen this, if possible. I found another error with the soundtrack in Plutonia 2, this time with Map23. ... sonicdoommario
05:52 Bug #2309: Incompatible addon error appears sometimes
I uninstalled Doomsday and mods completely, made new clean install and the problem seems to be solved. Maybe some for... J345

2018-12-16

17:55 Bug #2309: Incompatible addon error appears sometimes
I unpacked zip file from Doomsday website, put it in Doomsday folder (it was detected by Doomsday as JHexen Community... J345
17:45 Bug #2309: Incompatible addon error appears sometimes
Have you selected/unselected any of the optional contents in the jXCCP? skyjake
17:40 Bug #2309: Incompatible addon error appears sometimes
To be exact, the name of the bug should probably be changed to incompatible mods error. I cannot edit first post anym... J345
17:35 Bug #2309: Incompatible addon error appears sometimes
Here is the image of top part of incompatible mods notice.
!http://i64.tinypic.com/17zddf.jpg!
And here the segme...
J345
17:07 Bug #2309 (Closed): Incompatible addon error appears sometimes
Sometimes when I start the game Hexen with Hexen Community Compilation Pack (jXCCP), "missing addon" notice is shown.... J345
16:13 Bug #2308 (New): [UI] Package tags need to wrap to multiple lines
Addons/mods containing a larger set of descriptive tags, i.e. exceeding the usual amount of 3 to 4 tags, will have th... xe_sued
08:28 Bug #2303 (Closed): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
skyjake
08:27 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
I think PL2.WAD contains a DEHACKED lump that gets loaded automatically. It seems likely that loading the DEH patch a... skyjake
05:26 Bug #2303: Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
I tested in build 2904. Initially it wasn't working, but when I loaded in Plutonia 2 by itself, it then worked proper... sonicdoommario
 

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