jesusda
Activity
2018-12-31
- 11:34 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
- Finally, I think I have the solution:
+ LC_NUMERIC=C
+ Doomsday 2.1.1
+ CLEAN ALL DATA from ~/.doomsday/runtime/... - 11:19 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
- ... but sadly, HERETIC and HEXEN now fails!!!
:_(
How can be this possible? - 11:08 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
- jesusda wrote:
> skyjake wrote:
> > According to that information, OpenGL 3.3 Core Profile (that is used by Doomsda... - 01:25 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
- skyjake wrote:
> According to that information, OpenGL 3.3 Core Profile (that is used by Doomsday 2.1) should be sup...
2018-12-30
- 21:59 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
- skyjake wrote:
> This might be explained by incompatibility with your OpenGL driver. Doomsday 2.1 requires OpenGL 3....
2018-12-24
- 19:10 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
- In addition, I sent you a screenshot of the Main Menu. The options are not correct rendered when not selected. They a...
- 19:09 Doomsday Engine Bug #2312 (Closed): 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
- Hi!
3D models are break in 2.1.x version. They are rendered as a 2D planes (look at the Player weapon on top and t...
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