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jesusda

  • Registered on: 2018-12-24
  • Last connection: 2018-12-30

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2018-12-31

11:34 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
Finally, I think I have the solution:
+ LC_NUMERIC=C
+ Doomsday 2.1.1
+ CLEAN ALL DATA from ~/.doomsday/runtime/...
11:19 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
... but sadly, HERETIC and HEXEN now fails!!!
:_(
How can be this possible?
11:08 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
jesusda wrote:
> skyjake wrote:
> > According to that information, OpenGL 3.3 Core Profile (that is used by Doomsda...
01:25 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
skyjake wrote:
> According to that information, OpenGL 3.3 Core Profile (that is used by Doomsday 2.1) should be sup...

2018-12-30

21:59 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
skyjake wrote:
> This might be explained by incompatibility with your OpenGL driver. Doomsday 2.1 requires OpenGL 3....

2018-12-24

19:10 Doomsday Engine Bug #2312: 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
In addition, I sent you a screenshot of the Main Menu. The options are not correct rendered when not selected. They a...
19:09 Doomsday Engine Bug #2312 (Closed): 3D Doom and Doom II models break in doomsday 2.1.x (env LC_NUMERIC)
Hi!
3D models are break in 2.1.x version. They are rendered as a 2D planes (look at the Player weapon on top and t...

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