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Bug #2306

Sky masking polygons should not be visible

Added by skyjake 8 months ago. Updated 6 months ago.

Status:
Closed
Priority:
High
Assignee:
Category:
Regression
Target version:
Start date:
2018-12-14
% Done:

100%

Tags:

Description

As seen in this screenshot, there are sky masking polygons visible in Hexen MAP02.

There is a number of potential reasons why this is happening:
  • Regression due to DGL refactoring
  • Color writes should be disabled when drawing sky mask
  • Some other incorrect DGL state
Screen Shot 2018-12-14 at 8.56.15.jpg (460 KB) Screen Shot 2018-12-14 at 8.56.15.jpg Hexen MAP02: sky mask seen as black columns skyjake, 2018-12-14 08:58

Associated revisions

Revision 7fabe30b (diff)
Added by skyjake 6 months ago

Fixed|Renderer: Black segments visible in the sky

Don't clip with polyobj walls in a sky-ceiling sector.

Calls for a closer investigation as to why the sky gets occluded if this check is disabled.

IssueID #2306

Revision 90388256 (diff)
Added by skyjake 6 months ago

Fixed|Renderer: Black segments visible in the sky

Don't clip with polyobj walls in a sky-ceiling sector.

Calls for a closer investigation as to why the sky gets occluded if this check is disabled.

IssueID #2306

History

#1 Updated by skyjake 7 months ago

Also seems to affect the swamp waves in Hexen map 8. The sides of each wave are black although they should fall back to using the floor plane texture.

#2 Updated by skyjake 6 months ago

  • Status changed from New to Resolved
  • % Done changed from 0 to 100

The issue with the waves in map 8 appears unrelated...

#3 Updated by skyjake 6 months ago

  • Status changed from Resolved to Closed

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