Bug #2306
Sky masking polygons should not be visible
Description
As seen in this screenshot, there are sky masking polygons visible in Hexen MAP02.
There is a number of potential reasons why this is happening:- Regression due to DGL refactoring
- Color writes should be disabled when drawing sky mask
- Some other incorrect DGL state
Associated revisions
Fixed|Renderer: Black segments visible in the sky
Don't clip with polyobj walls in a sky-ceiling sector.
Calls for a closer investigation as to why the sky gets occluded if this check is disabled.
IssueID #2306
History
#1
Updated by skyjake about 6 years ago
Also seems to affect the swamp waves in Hexen map 8. The sides of each wave are black although they should fall back to using the floor plane texture.
#2
Updated by skyjake about 6 years ago
- Status changed from New to Resolved
- % Done changed from 0 to 100
The issue with the waves in map 8 appears unrelated...
#3
Updated by skyjake almost 6 years ago
- Status changed from Resolved to Closed
Fixed|Renderer: Black segments visible in the sky
Don't clip with polyobj walls in a sky-ceiling sector.
Calls for a closer investigation as to why the sky gets occluded if this check is disabled.
IssueID #2306