Activity
From 2019-01-14 to 2019-01-27
2019-01-27
- 19:14 Bug #2306: Sky masking polygons should not be visible
- Also seems to affect the swamp waves in Hexen map 8. The sides of each wave are black although they should fall back ...
- 19:10 Revision 4d8442d4 (github): Fixed|Renderer: Missing blending modes in DGL shader
- DGL texture modulation modes 5 and 7 were missing. These were being used for additive dynamic lights (e.g., when fog ...
- 19:09 Bug #2318 (Resolved): Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white
- 18:56 Bug #2318 (In Progress): Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white
- 19:09 Revision 40938758 (github): Fixed|Renderer: Missing blending modes in DGL shader
- DGL texture modulation modes 5 and 7 were missing. These were being used for additive dynamic lights (e.g., when fog ...
- 18:25 Revision 3a39974d (github): Fixed|Scripting: Crash when shutting down
- Functions registered by plugins should be deleted when the plugin is unloaded.
- 17:34 Revision 315d7a18 (github): Heretic|Scripting: Spawning homing missiles
- IssueID #2316
- 17:33 Feature #2320: Re-enable XG dummy line
- This needs some investigating as to why the feature was disabled...
2019-01-24
- 20:06 Feature #2320 (New): Re-enable XG dummy line
- Support for XG functions that internally use dummy lines to function has been long deliberately disabled (since the n...
- 20:03 Bug #2319 (Closed): [Infine] Screen filters don't fully fill the screen unless the window has 4:3 aspect ratio
- The screen filter feature of Infine (i.e filter 0 0 0 0) doesn't fill the screen in non 4:3 screen ratios.
2019-01-23
- 09:24 Bug #2318 (Closed): Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white
- For example, see comments:
* https://talk.dengine.net/discussion/comment/17388/#Comment_17388
* https://talk.dengin...
2019-01-22
- 11:30 Bug #2315 (Closed): Warning about multiple "conhelp.txt" files
- 11:28 Bug #2317 (Closed): Cleaning up "category" in Snowberry Info metadata
- 10:26 Bug #2317 (Closed): Cleaning up "category" in Snowberry Info metadata
- If the category specified in Snowberry Info contains special tags like "gamedata", the file will not be recognized co...
- 11:28 Feature #2314 (Closed): [Heretic] Gameplay option for allowing powered-up staff to damage ghosts
- 10:26 Revision 3fb118d6 (github): Fixed|Resources|libdoomsday: Clean up the Category in Snowberry Info
- IssueID #2317
- 10:26 Revision a4370ac0 (github): Fixed|Resources|libdoomsday: Clean up the Category in Snowberry Info
- IssueID #2317
2019-01-20
- 13:14 Revision ae826b72 (github): Heretic|Scripting: Added World.Thing.attack() method
- Higher-level melee/missile attack. Returns nonzero if attack was made; 1 if melee, 2 if missile.
- 11:06 Revision f1aeaca7 (github): Fixed|libcore: Time formatting
- The year was printed as "YYYY" instead of a number.
- 11:06 Revision fbced2b9 (github): Fixed: Warning about "conhelp.txt"
- SInce game plugin data is not yet packaged, the file system may see multiple "conhelp.txt" files and doesn't have a w...
- 11:05 Revision 447ad661 (github): State actions using Doomsday Script
- IssueID #2316
- 11:04 Feature #2316 (Closed): Scriptable custom state action functions
- States could use Doomsday Script to implement actions for powerful customizability.
- 09:16 Revision 494eb05f (github): Fixed: Warning about "conhelp.txt"
- SInce game plugin data is not yet packaged, the file system may see multiple "conhelp.txt" files and doesn't have a w...
- 09:15 Bug #2315 (Closed): Warning about multiple "conhelp.txt" files
- Game plugin data needs to be packaged, but in the meantime, just pick the first "conhelp.txt" that is found.
- 07:37 Revision 3071df40 (github): Fixed|libcore: Time formatting
- The year was printed as "YYYY" instead of a number.
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