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Bug #2318

Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white

Added by skyjake about 5 years ago. Updated about 5 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Regression
Target version:
Start date:
2019-01-23
% Done:

100%

Tags:

Associated revisions

Revision 40938758 (diff)
Added by skyjake about 5 years ago

Fixed|Renderer: Missing blending modes in DGL shader

DGL texture modulation modes 5 and 7 were missing. These were being used for additive dynamic lights (e.g., when fog is enabled).

IssueID #2318

Revision 4d8442d4 (diff)
Added by skyjake about 5 years ago

Fixed|Renderer: Missing blending modes in DGL shader

DGL texture modulation modes 5 and 7 were missing. These were being used for additive dynamic lights (e.g., when fog is enabled).

IssueID #2318

History

#1 Updated by skyjake about 5 years ago

  • Description updated (diff)

#2 Updated by skyjake about 5 years ago

  • Subject changed from Apparent light blending bug where dynamic lights cause textures to become temporarily fully white to Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white

#3 Updated by skyjake about 5 years ago

  • Status changed from New to In Progress
  • % Done changed from 0 to 30

#4 Updated by skyjake about 5 years ago

  • Status changed from In Progress to Resolved
  • % Done changed from 30 to 100

#5 Updated by skyjake about 5 years ago

  • Status changed from Resolved to Closed

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