Bug #2318
Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white
Description
Associated revisions
Fixed|Renderer: Missing blending modes in DGL shader
DGL texture modulation modes 5 and 7 were missing. These were being used for additive dynamic lights (e.g., when fog is enabled).
IssueID #2318
History
#1 Updated by skyjake almost 6 years ago
- Description updated (diff)
#2 Updated by skyjake almost 6 years ago
- Subject changed from Apparent light blending bug where dynamic lights cause textures to become temporarily fully white to Light blending bug where dynamic lights with additive blending cause textures to become temporarily fully white
#3 Updated by skyjake almost 6 years ago
- Status changed from New to In Progress
- % Done changed from 0 to 30
#4 Updated by skyjake almost 6 years ago
- Status changed from In Progress to Resolved
- % Done changed from 30 to 100
#5 Updated by skyjake over 5 years ago
- Status changed from Resolved to Closed
Fixed|Renderer: Missing blending modes in DGL shader
DGL texture modulation modes 5 and 7 were missing. These were being used for additive dynamic lights (e.g., when fog is enabled).
IssueID #2318