Bug #1983
[Doom] "Finished" graphic placed too low
Start date:
2015-02-18
% Done:
100%
Description
During the intermission, the "finished" graphic is supposed to be right beneath the level name. In recent builds, there is a gap between the map name and the "finished" graphic.
Related issues
Associated revisions
History
#1 Updated by danij almost 10 years ago
This issue occurs only if a replacement text is found for the map title patch and replacements are actually enabled. Most probably a miscalculation of the offset when the replacement is used.
#2 Updated by skyjake almost 10 years ago
- Priority changed from Normal to Low
#3 Updated by skyjake almost 10 years ago
- Priority changed from Low to Normal
#4 Updated by skyjake almost 10 years ago
- Tags set to Doom, Intermission
#5 Updated by sonicdoommario almost 10 years ago
- File doomfinished.png doomfinished.png added
Well, I have encountered this in all of the IWADs, so it can't just be when a WAD with replacement graphics is used. Here's Ultimate Doom for example.
#6 Updated by skyjake almost 8 years ago
- Category set to Vanilla emulation
- Target version set to Rendering
#7 Updated by skyjake almost 8 years ago
- Target version changed from Rendering to Vanilla / Gameplay
#8 Updated by skyjake about 5 years ago
- Priority changed from Normal to Low
#9 Updated by skyjake about 5 years ago
- Category changed from Vanilla emulation to Regression
- Status changed from New to Resolved
- Assignee set to skyjake
- Target version changed from Vanilla / Gameplay to 2.2 (2019)
- % Done changed from 0 to 100
#10 Updated by skyjake about 5 years ago
- Related to Bug #2356: Compatibility issues with Sigil v1.21 added
#11 Updated by skyjake about 5 years ago
- Status changed from Resolved to Closed
Fixed|Doom: Intermission label has incorrect offset
IssueID #1983