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Bug #2373

Avoid near-clipping player weapon models

Added by skyjake about 1 year ago. Updated 12 months ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Enhancement
Target version:
Start date:
2019-12-21
% Done:

100%


Description

Now that the weapon model has its own FOV and projection matrix, the near plane distance can be made very small. The weapon model never extends very far from the player, so this will be fine for rendering.


Related issues

Related to Bug #2400: Some models are not rendered (invisible) or rendered only partiallyClosed2020-01-16

Associated revisions

Revision 99f99256 (diff)
Added by skyjake about 1 year ago

Renderer: Avoid near-clipping player weapon models

IssueID #2373

Revision 2e2b27d2 (diff)
Added by skyjake about 1 year ago

Renderer: Avoid near-clipping player weapon models

IssueID #2373

History

#1 Updated by skyjake about 1 year ago

  • Status changed from New to In Progress
  • % Done changed from 0 to 100

#2 Updated by skyjake about 1 year ago

The new near plane distance for weapons is 0.5 units (was 5 units).

#3 Updated by skyjake about 1 year ago

  • Target version changed from 2.3.x to 2.2.1

#4 Updated by skyjake about 1 year ago

  • Status changed from In Progress to Resolved

#5 Updated by skyjake about 1 year ago

  • Related to Bug #2400: Some models are not rendered (invisible) or rendered only partially added

#6 Updated by skyjake 12 months ago

  • Status changed from Resolved to Closed

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