Bug #2373
Avoid near-clipping player weapon models
Description
Now that the weapon model has its own FOV and projection matrix, the near plane distance can be made very small. The weapon model never extends very far from the player, so this will be fine for rendering.
Related issues
Associated revisions
Renderer: Avoid near-clipping player weapon models
IssueID #2373
History
#1 Updated by skyjake almost 5 years ago
- Status changed from New to In Progress
- % Done changed from 0 to 100
#2 Updated by skyjake almost 5 years ago
The new near plane distance for weapons is 0.5 units (was 5 units).
#3 Updated by skyjake almost 5 years ago
- Target version changed from 2.3.x to 2.2.1
#4 Updated by skyjake almost 5 years ago
- Status changed from In Progress to Resolved
#5 Updated by skyjake almost 5 years ago
- Related to Bug #2400: Some models are not rendered (invisible) or rendered only partially added
#6 Updated by skyjake almost 5 years ago
- Status changed from Resolved to Closed
Renderer: Avoid near-clipping player weapon models
IssueID #2373