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From 2019-12-11 to 2019-12-24

2019-12-24

20:32 Bug #2380 (Rejected): [Linux] Errors when loading resources from PK3s
Linux version of Doomsday (2.3 #3278) fails to load many Heretic models and textures from jHRP because for example fo... thesourcehim
19:50 Bug #2376: Map geometry is garbled using GCC 5 on Fedora
Tested RPM 3278, same thing happens, and with Heretic too. Seems to affect every game. thesourcehim
09:12 Bug #2376: Map geometry is garbled using GCC 5 on Fedora
In flatpak version problem does not occur. However I can't figure out how to start the application properly, which pe... thesourcehim
08:38 Bug #2376: Map geometry is garbled using GCC 5 on Fedora
Does the Flatpak unstable build work for you?
I'm using Fedora 23 to build the RPM packages, and it has a rather o...
skyjake
08:29 Bug #2376: Map geometry is garbled using GCC 5 on Fedora
Trying to warp to map26 crashes doomsday. Stable 2.2 works fine. thesourcehim
08:22 Bug #2376: Map geometry is garbled using GCC 5 on Fedora
I'm using RPM doomsday-2.3.0_build3276-1.x86_64
The problem occurs without addons too.
thesourcehim
08:19 Bug #2376: Map geometry is garbled using GCC 5 on Fedora
Still cannot reproduce the issue.
Did you use one of the prebuilt binaries (Flatpak, dengine.net DEB/RPM, or PPA)?...
skyjake
19:28 Feature #2379 (Closed): HUD Weapon FOV 4:3 adaptation
HUD Weapon FOV 4:3 adaptation
If HUD model is designed for 16:9 resolution, it will display with incorrect fov, wh...
theleo_ua
09:19 Bug #2378 (Closed): Hitscan spread changes depending on the on view angle
The spread that gets applied to hitscans from the player's weapon seems to depend on the angle the player is looking ... RemiliaScarlet
07:49 Revision cab92294 (github): macOS|libdoomsday|UI: Monospace font clipped at the end
Carriage return characters were confusing the Qt font renderer.
IssueID #2372
skyjake
07:49 Revision 2e2b27d2 (github): Renderer: Avoid near-clipping player weapon models
IssueID #2373 skyjake
07:47 Revision 5117aead (github): Updated dd_version.h.in with current URLs
skyjake
07:47 Revision 5e2a9a60 (github): Bumped version number to 2.2.1
skyjake
06:35 Feature #2377 (New): [Hexen] Option for monster respawn rate
Hexen uses a specific ACS script to continually spawn monsters.
Modify the cvar “game-deathkings-respawn-chance” t...
skyjake

2019-12-23

20:41 Bug #2376: Map geometry is garbled using GCC 5 on Fedora
Forgot to mention that I did it with 2 addons enabled: XARP 0.13 and Neural Texture pack (the latter being the first ... thesourcehim
13:21 Bug #2376: Map geometry is garbled using GCC 5 on Fedora
Hmm, I just played Hexen and Deathkings with the latest unstable and everything was looking ok.
Could you attach y...
skyjake
11:02 Bug #2376: Map geometry is garbled using GCC 5 on Fedora
skyjake wrote:
> Could be a problem with the new render hack detection. Is this the first map?
Yes, Winnowing Hal...
thesourcehim
08:25 Bug #2376 (In Progress): Map geometry is garbled using GCC 5 on Fedora
skyjake
07:56 Bug #2376: Map geometry is garbled using GCC 5 on Fedora
Could be a problem with the new render hack detection. Is this the first map? skyjake
07:52 Bug #2376 (In Progress): Map geometry is garbled using GCC 5 on Fedora
In the latest unstable build 3276 (linux) Hexen can not be played due something weird going on with level geometry (s... thesourcehim
19:19 Bug #2234 (Closed): Fov 160 + near clip plane issues with MD2 and FBX HUD Models
All right, closing this issue since the view FOV is now independent and also weapon models have a smaller near plane ... skyjake
19:13 Feature #2244 (Closed): Create an official portable Linux distribution
skyjake
14:49 Revision c7388849 (github): Hexen|Deathkings: Cvar for controlling monster respawn rate
Added cvar "game-deathkings-respawn-chance".
IssueID #1584
skyjake
14:48 Feature #1584 (Resolved): [Deathkings] Option for monster respawn rate
Implemented as a cvar for 2.3: @game-deathkings-respawn-chance@, defaults to 100 (%). skyjake
08:53 Feature #1584: [Deathkings] Option for monster respawn rate
The respawning is being done via ACS (script 255): https://www.doomworld.com/forum/topic/92230-so-who-has-a-patch-tha... skyjake

2019-12-22

19:57 Bug #2234: Fov 160 + near clip plane issues with MD2 and FBX HUD Models
skyjake wrote:
> Mainly to verify whether the fixed FOV angle for weapons in version 2.2 resolves this issue, so it ...
theleo_ua
12:05 Feature #2375 (Closed): Doomsday Script enhancements for 2.3
The following Doomsday Script bindings, classes, and functions have been added:
* App.getInteger()
* App.setInteger...
skyjake

2019-12-21

22:21 Revision 33d6ea66 (github): Scripting|libdoomsday: Added the "commonlib" module
libdoomsday has a script module called "commonlib" for common game-related functions.
commonlib defines the followin...
skyjake
22:19 Revision 02f9f162 (github): Scripting|World: Added more Thing methods
The following methods were added to World.Thing:
- addMom()
- height()
- mom()
- type()
skyjake
22:18 Revision b6deefa1 (github): Scripting|libcore: Added more Math functions
The Math module now has sin(), cos(), and tan(). Also randNum(low, high) was added. skyjake
17:03 Revision cc596b8c (github): Scripting|libcommon: Added function for spawning things
The new bindings are:
- World.spawnThing()
- World.Thing.pos()
skyjake
17:01 Revision b543937b (github): libcore|Record: Utility for removing members
skyjake
12:18 Revision 977df190 (github): Scripting|Doom|Heretic|Hexen: Added Thing "On death" script
IssueID #2374 skyjake
12:15 Feature #2374 (Closed): "On death" script to run when a thing is killed
Like "On touch", things should have a script that gets run when it is killed.
The script is run before the thing e...
skyjake
08:47 Bug #2373: Avoid near-clipping player weapon models
The new near plane distance for weapons is 0.5 units (was 5 units). skyjake
08:44 Bug #2373 (In Progress): Avoid near-clipping player weapon models
skyjake
07:04 Bug #2373 (Closed): Avoid near-clipping player weapon models
Now that the weapon model has its own FOV and projection matrix, the near plane distance can be made very small. The ... skyjake
08:44 Revision 99f99256 (github): Renderer: Avoid near-clipping player weapon models
IssueID #2373 skyjake
08:00 Revision 0acb2c16 (github): Freedesktop: Added version 2.2 to the app metainfo
skyjake
07:59 Revision 179f69a5 (github): Merge branch 'master' of ssh://skyjake.fi/doomsday/engine
skyjake

2019-12-20

21:34 Revision ab2a13f8 (github): Create FUNDING.yml
skyjake
21:27 Revision 96d5048f (github): Freedesktop: Added version 2.2 to the app metainfo
skyjake
13:13 Bug #2370 (In Progress): [2.3 Unstable] Render Hack Regressions
skyjake
13:12 Bug #2370: [2.3 Unstable] Render Hack Regressions
Cool, thanks for testing. skyjake
07:36 Bug #2370: [2.3 Unstable] Render Hack Regressions
For a quick update, I did a test with the latest build that includes the fix for the Arachnotrons in TNT Map31, and c... sonicdoommario

2019-12-19

21:09 Bug #2369 (Resolved): [Render hack] TNT map31: Arachnotrons hidden inside pillars in the pyramid
The untextured upper walls are now invisible as they should. skyjake
21:06 Revision 4bce960d (github): Map Importer: Improved detection of flat bleeding
MapImporter now chooses visplane links separately for the floor and the ceiling of a sector.
Cleaned up the MPE API ...
skyjake

2019-12-18

22:45 Bug #2372 (Resolved): [macOS] Monospaced font text lines are clipped at line ends
skyjake
18:58 Bug #2372 (Closed): [macOS] Monospaced font text lines are clipped at line ends
There is a font rendering issue in the package info popup when viewing the associated readme of a PWAD. At least (onl... skyjake
22:44 Revision 4a651395 (github): macOS|libdoomsday|UI: Monospace font clipped at the end
Carriage return characters were confusing the Qt font renderer.
IssueID #2372
skyjake
22:42 Revision b173c536 (github): macOS: Cleanup
Removed the native font mapping for Core Text, since that has been removed. skyjake
22:06 Revision 0bfe4b4c (github): Resources|libdoomsday: Parsing author from readme file
Use the first match for the Author pattern. skyjake
21:46 Feature #1666: [Dehacked] Support for sprite renaming
@vermil: Please test and see if this works as expected. Patched sprites in TNT Revilution and D2TWiD at least seem to... skyjake
21:03 Feature #1666 (In Progress): [Dehacked] Support for sprite renaming
I've enabled sprite renaming. The DEH reader changes the names of the defined Sprites, and updates State definitions ... skyjake
21:44 Revision 3fb21178 (github): DeHackEd: Apply sprite name patches
Sprite names are changed in the Sprite and State definitions.
IssueID #1666
skyjake
21:42 Revision a70f3b88 (github): UI|Client: Package info mentions DEH patch in WAD
skyjake
21:41 Bug #2354 (In Progress): Compatibility with TNT: Revilution (MAP30)
The patched sprites should now be working. skyjake

2019-12-17

11:18 Bug #2360 (Closed): [UI] Savegames from Deathkings are not showing up in Home
skyjake
11:18 Bug #2362 (Closed): [UI] Game profile name cannot be changed
skyjake
11:18 Bug #2365 (Closed): Halos from Light decorations not visible
skyjake
11:18 Bug #2366 (Closed): "texreset" breaks halo textures
skyjake
11:18 Bug #2327 (Closed): [Heretic] Linetype 98 is nonfunctional
skyjake
11:18 Bug #2343 (Closed): Player weapon opacity doesn't affect psprite 3D models
skyjake
11:18 Bug #2353 (Closed): Bugs in Doomsday Script parsing and execution
skyjake
11:18 Bug #2356 (Closed): Compatibility issues with Sigil v1.21
skyjake
11:18 Bug #2357 (Closed): [Hexen] Warping while player is dead leads to inoperable player weapon
skyjake
11:18 Bug #2359 (Closed): [Hexen] No music on Desolate Garden (MAP26)
skyjake
11:18 Bug #1983 (Closed): [Doom] "Finished" graphic placed too low
skyjake
11:18 Bug #2300 (Closed): [Doom] Secret exit switch in E3M6 placed too low
skyjake
11:18 Bug #2303 (Closed): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
skyjake
11:18 Bug #2319 (Closed): [Infine] Screen filters don't fully fill the screen unless the window has 4:3 aspect ratio
skyjake
11:17 Bug #1875 (Closed): [XG] Colored sector lighting does not affect the transition frame
skyjake
11:17 Bug #2255 (Closed): Line teleport (XG class) - "No Flash" parameter inverted
skyjake
11:17 Bug #814 (Closed): [XG] Cooperative and Deathmatch flags only check for MP
skyjake
11:17 Bug #1822 (Closed): [XG] Line class "teleport" can't find teleport destination mobj
skyjake
11:17 Feature #2371 (Closed): [macOS] Update Qt framework to 5.12 LTS
skyjake
11:17 Feature #2267 (Closed): Detect future Freedoom IWADs
skyjake
11:17 Feature #2316 (Closed): Scriptable custom state action functions
skyjake
11:17 Feature #2349 (Closed): [Heretic] Various improvements and modding features
skyjake
11:17 Feature #2352 (Closed): [Heretic] Scripted touch action for special things
skyjake
11:17 Feature #2358 (Closed): Fixed FOV for rendering weapon models
skyjake
11:17 Feature #2361 (Closed): Upgrade profile PWADs (and certain other packages) to later version automatically
skyjake
11:17 Feature #1505 (Closed): [Heretic] Boss drop off physics (never instantly drop down)
skyjake
08:32 Revision 9386ebbd (github): Changed release type to "Stable" for 2.2.0
skyjake
04:29 Bug #2370: [2.3 Unstable] Render Hack Regressions
Probably related to the AV Map23 deep water, but the deep water in a part of Map11 in Alien Vendetta no longer displa... sonicdoommario

2019-12-16

19:44 Revision 7fb8957c (github): Shell: Updated link to the Manual
skyjake
19:44 Revision cdf5b231 (github): Shell: Updated link to the Manual
skyjake
19:40 Revision 23cfbf45 (github): Shell: About dialog copyright year
skyjake
19:40 Revision 87d476fb (github): Shell: About dialog copyright year
skyjake

2019-12-15

22:09 Revision 2c70755b (github): Fixed|UI: Check for PNG/JPG game title pictures
skyjake
18:42 Revision 0f655c15 (github): Scripting: Added World.Thing.player()
skyjake
18:41 Revision 327eadae (github): Scripting: Added World.Thing.player()
skyjake
18:18 Revision 4531127d (github): Scripting|Audio: Added Audio.localSound()
skyjake
18:17 Revision 08aee147 (github): Scripting|Audio: Added Audio.localSound()
skyjake
17:26 Revision 5e637b89 (github): Scripting: Bindings for the player
Added the built-in class `App.Player`. This allows scripts to access player information such as health, armor, and po... skyjake
15:28 Revision abe3a574 (github): Scripting: Bindings for the player
Added the built-in class `App.Player`. This allows scripts to access player information such as health, armor, and po... skyjake
15:13 Revision 55e4359a (github): Fixed|Heretic|Map Importer: Misdetected render hack in Heretic E1M1
IssueID #2370 skyjake
15:13 Bug #2370: [2.3 Unstable] Render Hack Regressions
Another regression in Heretic E1M1:
* Secret door to the right of the start. The triangular lighting-only sector in ...
skyjake
09:17 Revision fcc99ab5 (github): macOS|Cleanup: Removed CoreText font renderer
No need to use a platform-specific implementation for macOS, when there is a portable TrueType renderer available. skyjake
09:16 Revision c3a065d9 (github): libgui: Updated fonts to latest version
The latest versions of Source Sans Pro and Source Code Pro support more Unicode characters. skyjake
08:09 Feature #2371 (Closed): [macOS] Update Qt framework to 5.12 LTS
The macOS build has been using a rather outdated version of the Qt framework, it should be updated to the LTS version. skyjake
07:43 Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
The proposed solution is to not clamp sector lighting values until render time, so that any modifications to the ligh... skyjake

2019-12-14

21:12 Bug #2370 (In Progress): [2.3 Unstable] Render Hack Regressions
With the 2.3 release of Doomsday starting to support render hacks, I decided to do some testing to try out of the new... sonicdoommario
20:52 Bug #2369 (Closed): [Render hack] TNT map31: Arachnotrons hidden inside pillars in the pyramid
With the recent 2.3 unstable releases starting to support render hacks, I decided to test a few maps and test some of... sonicdoommario
19:15 Revision ade57cc6 (github): Cleanup
skyjake
19:14 Revision ddd79e95 (github): UI: Font color tweak
skyjake
11:12 Revision bf8a74db (github): Cleanup
skyjake
11:12 Revision a5e30590 (github): Fixed|BSP: Crash in the BSP builder
skyjake
08:30 Revision 86ba4277 (github): macOS|libgui: Use stbtt for font rendering
Same font rendering on all platforms for consistency. skyjake
08:30 Revision 47e4b768 (github): Cleanup: Post merge
skyjake
08:29 Revision ae9c44ea (github): macOS: Disable OpenAL (deprecated)
skyjake
07:29 Revision 49ea5a97 (github): Cleanup
skyjake

2019-12-13

22:45 Revision 28843a5a (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
# Conflicts:
# .gitignore
# .travis.yml
# README.md
# doomsday/CMakeLists.txt
# doomsda...
skyjake
14:27 Revision 81bcdfb0 (github): Cleanup
skyjake
14:20 Feature #1603 (Progressed): Support for id Tech 1 map hacks
skyjake
14:15 Bug #2368 (Resolved): [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02)
skyjake
13:41 Bug #2368 (Closed): [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02)
For example, in TNT MAP02 there is a masked window grill where the player can overlook the large room beyond. The win... skyjake
14:15 Bug #1053 (Resolved): [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
skyjake
14:14 Revision ee94363f (github): Renderer: Icarus MAP01 force fields not rendered
IssueID #1053 skyjake
13:54 Revision fac9f4fc (github): Renderer: Working on masked middle textures
skyjake
12:38 Revision 1960f184 (github): Fixed|Map Importer: Potential crash
skyjake
12:08 Revision 275f69fc (github): Fixed|Map Importer: Potential crash
skyjake
12:07 Revision 42258106 (github): Fixed|Hexen: Duplicate linedef property
skyjake
11:46 Bug #110 (Resolved): [Render hack] TNT map09: Transparent window is not transparent
skyjake
11:46 Revision 0ddc5c7e (github): Map Importer: Detect flat bleeding
IssueID #110 skyjake
03:42 Revision 18223887 (github): Fixed|GCC: Build error with older versions of GCC
skyjake
03:30 Revision f0cb4209 (github): CI: Updated Travis build configuration
skyjake
03:27 Revision 4e6cf6aa (github): CI: Updated Travis build configuration
skyjake
03:20 Revision 6cc97792 (github): CI: Updated Travis build configuration
skyjake

2019-12-12

22:09 Bug #110 (In Progress): [Render hack] TNT map09: Transparent window is not transparent
skyjake
22:08 Revision 2529984c (github): Renderer: TNT MAP09 transparent window
Still need to link the planes? skyjake
21:41 Revision a6949a78 (github): Fixed|Renderer: TNT MAP02 transparent window grill
Don't clip a non-opaque wall. skyjake
17:30 Revision ca6a4098 (github): Fixed: Deep water in TNT map 02
Link visplanes based on the analysis done by the id Tech 1 map importer.
IssueID #2254
skyjake
17:30 Bug #2254 (Resolved): [Render hack] TNT map02: Deep Water not supported
Fixed with a new approach. skyjake
17:17 Revision dcb9cc7b (github): Cleanup
skyjake
14:02 Revision c5dbd705 (github): Map Importer: Detect self-referencing sectors
skyjake
14:01 Revision 9f89f92e (github): libcore|Math: Added 2D cross product
skyjake
06:36 Revision 1c1789ea (github): Map Importer: Cleanup
Don't allocate AutoStrs when importing the map (was 2 per sector and 3 per side). skyjake
06:09 Revision cc8f1fc5 (github): Cleanup|Map Importer: Find polyobj lines more efficiently
skyjake

2019-12-11

11:23 Revision 93d04a09 (github): World|Scripting: Added World.Thing.recoil()
IssueID #2349 skyjake
11:22 Revision f5665711 (github): World|Scripting: Added World.Thing.recoil()
IssueID #2349 skyjake
06:09 Bug #2367 (New): [Unix] If directory "/usr/share/doomsday/data" exists, core packages not found
The Unix builds normally use /usr/share/doomsday as the base directory. If one manually creates a data/ subdirectory ... skyjake
 

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