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thesourcehim

  • Registered on: 2019-12-02
  • Last connection: 2022-02-11

Issues

Activity

2022-02-02

10:14 Doomsday Engine Bug #2468: build with openGL ES (-DDENG_OPENGL_API=GLES3) is broken
That's probably because doomsday does not use GLES. You can select GLES in cmake config but there's no actual code.

2021-04-29

11:32 Doomsday Engine Bug #2458 (New): 2.3.1 stable: changing audio backend while game is running hangs doomsday
If any game is running and I try to change audio backend, application becomes unresponsive when I press Apply.

2021-04-14

19:27 Doomsday Engine Bug #2456 (New): Stable 2.3.1 linux: audio output is not saved
Selecting output in audio settings doesn't seem to change it really. After closing and opening audio settings again i...

2021-03-23

10:45 Doomsday Engine Bug #2454: Map geometry is garbled in 2.3.X on Fedora 33
This is duplicate of #2376. This is possibly due to older compiler in Fedora 23 where those rpm packages are built. Y...

2021-01-14

11:30 Doomsday Engine Bug #2444 (New): doom2-nerve: misaligned textures on map05
See the attached screenshot, it's the back side of a scull switch. It has half a scull on it. While playing this via ...
07:59 Doomsday Engine Bug #2443 (New): [3.0] External textures load process ignores game id subfolders
I mentioned this on the forum, reporting here to track the issue properly. When using texture packs like dhtp the gam...
07:54 Doomsday Engine Bug #2441: [3.0] build deps libraries are installed in different subdir (not found by executable)
Works great with latest git now, thank you.

2021-01-11

20:28 Doomsday Engine Bug #2441 (Closed): [3.0] build deps libraries are installed in different subdir (not found by executable)
When using 'make install' command after build (with custom install prefix), almost all libraries go to lib64 subdirec...

2020-11-17

18:49 Doomsday Engine Bug #2435: Plutonia: invisible bridges: wrong floor texture placement
Not sure if this is related, but here's another render problem in evilution: on map21 many doors are invisible while ...
18:25 Doomsday Engine Bug #2435: Plutonia: invisible bridges: wrong floor texture placement
I tested this with the latest git (6f166cc).

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