Plutonia: invisible bridges: wrong floor texture placement
This can be observed on map02, where at the end there should be an invisible bridge. However, floor texture is rendered right on bridge's surface while it should be down in the chasm at chasm floor level.
#1 Updated by skyjake over 2 years ago
There have been a bunch of invisible bridge fixes in the 2.3 builds. Have you tested with those?
#2 Updated by thesourcehim over 2 years ago
I tested this with the latest git (6f166cc).
#3 Updated by skyjake over 2 years ago
- Target version changed from 85 to 2.3
#4 Updated by skyjake over 2 years ago
- Related to Bug #2370: [2.3 Unstable] Render Hack Regressions added
#5 Updated by thesourcehim over 2 years ago
- File doom2-tnt-001.png doom2-tnt-001.png added
Not sure if this is related, but here's another render problem in evilution: on map21 many doors are invisible while they should be only partially transparent (i.e. some door elements are transparent, not the whole door).
#6 Updated by skyjake over 2 years ago
- Target version changed from 2.3 to 2.3.x