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Bug #2435

Plutonia: invisible bridges: wrong floor texture placement

Added by thesourcehim about 4 years ago. Updated almost 4 years ago.

Status:
New
Priority:
Normal
Assignee:
Category:
Defect
Target version:
Start date:
2020-11-17
% Done:

0%


Description

This can be observed on map02, where at the end there should be an invisible bridge. However, floor texture is rendered right on bridge's surface while it should be down in the chasm at chasm floor level.

doom2-plut-000.png (2.29 MB) doom2-plut-000.png Invisible bridge bug thesourcehim, 2020-11-17 12:41
doom2-tnt-001.png (2.2 MB) doom2-tnt-001.png evilution map21 door bug thesourcehim, 2020-11-17 18:48

Related issues

Related to Bug #2370: [2.3 Unstable] Render Hack RegressionsIn Progress2019-12-14

History

#1 Updated by skyjake about 4 years ago

There have been a bunch of invisible bridge fixes in the 2.3 builds. Have you tested with those?

#2 Updated by thesourcehim about 4 years ago

I tested this with the latest git (6f166cc).

#3 Updated by skyjake about 4 years ago

  • Target version changed from 85 to 2.3

#4 Updated by skyjake about 4 years ago

  • Related to Bug #2370: [2.3 Unstable] Render Hack Regressions added

#5 Updated by thesourcehim about 4 years ago

Not sure if this is related, but here's another render problem in evilution: on map21 many doors are invisible while they should be only partially transparent (i.e. some door elements are transparent, not the whole door).

#6 Updated by skyjake almost 4 years ago

  • Target version changed from 2.3 to 2.3.x

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