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Bug #1875

[XG] Colored sector lighting does not affect the transition frame

Added by danij over 10 years ago. Updated about 5 years ago.

Status:
Closed
Priority:
Low
Assignee:
Category:
Defect
Target version:
Start date:
2014-10-11
% Done:

100%

Tags:

Description

When rendering a frame used for wiping the screen during transitions between maps, any colored sector lighting effects applied using Sector Type functions have no effect. This can result in a jarring (and ugly) lighting change when starting a map.

See the PWAD "One Doomed Marine" MAP01: http://www.doomworld.com/idgames/?id=16056

Associated revisions

Revision 940ba00c (diff)
Added by skyjake over 5 years ago

Fixed|XG: Sector lighting not updated on first tick

IssueID #1875

History

#1 Updated by skyjake almost 10 years ago

  • Priority changed from Normal to Low

#2 Updated by skyjake almost 8 years ago

  • Target version set to Rendering

#3 Updated by skyjake over 5 years ago

  • Status changed from New to Resolved
  • Assignee set to skyjake
  • Target version changed from Rendering to 2.2 (2019)
  • % Done changed from 0 to 100

#4 Updated by skyjake about 5 years ago

  • Status changed from Resolved to Closed

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