Bug #1875
[XG] Colored sector lighting does not affect the transition frame
Start date:
2014-10-11
% Done:
100%
Description
When rendering a frame used for wiping the screen during transitions between maps, any colored sector lighting effects applied using Sector Type functions have no effect. This can result in a jarring (and ugly) lighting change when starting a map.
See the PWAD "One Doomed Marine" MAP01: http://www.doomworld.com/idgames/?id=16056
Associated revisions
History
#1
Updated by skyjake almost 10 years ago
- Priority changed from Normal to Low
#2
Updated by skyjake almost 8 years ago
- Target version set to Rendering
#3
Updated by skyjake over 5 years ago
- Status changed from New to Resolved
- Assignee set to skyjake
- Target version changed from Rendering to 2.2 (2019)
- % Done changed from 0 to 100
#4
Updated by skyjake about 5 years ago
- Status changed from Resolved to Closed
Fixed|XG: Sector lighting not updated on first tick
IssueID #1875