Activity
From 2014-08-26 to 2014-09-08
2014-09-08
- 17:54 Revision d1dbe09c (github): Builder|Ubuntu: Attempting to fix source packaging
- Apparently our script has broken after a system upgrade.
- 02:49 Revision d825fc9d (github): Renderer|SkyDrawable: Reimplemented sky layer scrolling
- Also internalized more configuration management into the various sky
components, revised hemisphere rebuilding on sky...
2014-09-07
- 22:10 Bug #1862 (Closed): [Doom] Infunctional teleporter trigger in pwad BTSXep2
- This is Back to Satan X EP2.
In both beta1 and 2 (the two released versions as of writing) of this wad, the W1 mon... - 20:24 Revision 1a663489 (github): World|Sky: Further minor code cleanup
- 19:51 Revision 0df307b9 (github): World|Sky: Cleanup
- 19:30 Revision 1b351f55 (github): World|Sky: Removed now unused logic from Sky
- 19:02 Revision a75e2a12 (github): Renderer|SkyDrawable: Cleanup
- I think we're finally ready to reimplement sky layer scrolling...
- 18:47 Revision cf84047e (github): Refactor|Renderer|SkyDrawable: Moved sky model animation state to SkyDrawable::Animator
- 18:03 Revision efcc58f3 (github): Renderer|SkyDrawable: Fix interpretation of sky layer fade out limit
- 17:26 Revision 2ef9ee68 (github): Refactor|Renderer|SkyDrawable: Moved sky layer animation state to SkyDrawable::Animator
- 16:20 Revision 7da137f4 (github): Documentation|Client: Todo note about revising sky-sphere drawing
- 16:14 Revision 9b28d736 (github): World|Sky: Cleanup
- 16:14 Revision 4d7d9c82 (github): Refactor|Renderer|SkyDrawable: SkyDrawable stores LayerData (animation state)
- 14:58 Revision 108b5c67 (github): Refactor|World|Sky: Produce only necessary Sky property change notifs when (re)configuring
- 14:24 Revision 3c33acfb (github): Refactor|World|Sky: Store Sky::Layers in a QList, property change notifications
- 14:18 Revision 38798039 (github): Refactor|World|Sky: Store Sky::Layers in a QList, property change notifications
2014-09-06
- 15:49 Revision d0b38f3b (github): Renderer|SkyDrawable: Cleanup
- 15:39 Revision 0161d619 (github): Refactor|Renderer|SkyDrawable: Internalized SkyDrawable draw state, cleanup
2014-09-05
- 22:58 Bug #1861: [ATI] Line antialising vs crosshair opacity
- The crosshair is drawn with translucency. It looks to me like the antialiasing makes it appear that the crosshair is ...
- 22:41 Bug #1861: [ATI] Line antialising vs crosshair opacity
- Screenshots are attached. I admit that the difference is slight and the crosshairs are drawn so close to each other t...
- 22:40 Bug #1861: [ATI] Line antialising vs crosshair opacity
- Screenshots are attached. I admit it's probably very slight and it's probably only noticeable when one actually toggl...
- 22:25 Bug #1861: [ATI] Line antialising vs crosshair opacity
- Can you post a screenshot of the problem?
- 21:57 Bug #1861 (Closed): [ATI] Line antialising vs crosshair opacity
- Antialiasing appears to cause the players cross hair to be drawn twice, not quite on top of each other.
- 21:56 Bug #1860 (Closed): [Doom] Final Doom teleporter quirk broken
- Pretty much what the subject states; Dday no longer replicates the teleport quirk in Final Doom, where the players Z ...
- 19:10 Revision cdccfa86 (github): Merge branch 'master' into common-episode-definition
- 19:08 Revision 2adbbb0f (github): Fixed|libcommon: Typo
2014-09-02
2014-09-01
- 17:35 Revision 63ff0f24 (github): Windows|qmake|Oculus Rift: Fixed LibOVR include path
- 09:56 Revision d8eff4d8 (github): Refactor|Renderer|SkyDrawable|Client: Encapsulate SkyDrawable's hemisphere geometry in a class
- 08:05 Revision 9fb2bcd4 (github): Fixed|libappfw: Build error (Qt 5 required)
- de::OculusRift current requires Qt 5 as it accesses information about
screens. - 07:30 Revision 5ba0abc9 (github): World|WorldSystem|Client: WorldSystem owns the SkyDrawable::Animator
- Pass the Sky being drawn to SkyDrawable (once the animation state of
the drawable is fully encapsulated by the animat... - 06:04 Revision f0170643 (github): Renderer|SkyDrawable|Client: Cleanup
- 05:17 Revision fa21086c (github): Refactor: Split SkyDrawable from Sky (which is now a MapElement)
- Continued to rework how the sky is modeled to improve SoC and clean
up the API.
Sky is now a MapElement which can be...
2014-08-31
- 20:00 Revision bff723a3 (github): Sky Renderer|GL: Cleanup
- 19:57 Revision d9b05f0d (github): DED|libdoomsday: Map Info definitions may now specify a "lightning" flag
- Hexen lightning effects can now be enabled in the Map Info def.
- 16:09 Revision ee051d1b (github): Oculus Rift: Automatic mode changes; fixed HOM during intermission
- 11:53 Revision 22b43ac7 (github): Oculus Rift|Windows: Move window between screens
- When Oculus Rift mode is enabled, the window is moved to the HMD
display. The window is moved back when the HMD is di... - 08:47 Revision 89ad1f88 (github): Oculus Rift|Fixed: Composited UI aspect ratio
- Also made the composited UI a bit smaller/closer to the head.
2014-08-30
- 16:47 Revision cc22bf96 (github): Fixed|libappfw|OS X: Include path for LibOVR GL C API
- 13:51 Revision 97818397 (github): Fixed|libappfw|Windows: Oculus Rift rendering setup for OpenGL
- Must ask WGL to get the current HDC for distortion rendering.
Also experimenting with a custom LibOVR:
http://github... - 08:30 Revision 3e90df47 (github): Fixed|libgui|MSVC: Working around C++11 compatibility issues
- 08:29 Revision fdbd2a31 (github): Documentation: Updated info about dependencies (readme and config example)
- 08:13 Revision 6eca72dc (github): Refactor|libhexen|LightningAnimator: Use a QVector for LightningAnimator's sector light levels
- Don't use the Zone here because it makes zero sense to do so.
- 07:53 Revision 8e0813f2 (github): libcommon: Fix read-only player inventory status cvar updates
- Inventory item identifiers are 1-based. Also added aliases for the
libhexen ammo (i.e., mana) types. - 07:46 Revision c51a6372 (github): Refactor|Renderer|Sky: Sky layers and models use 0-based indices
- Also removed the now unused R_SkyParams parameters.
- 07:44 Bug #1742 (Closed): [Hexen] Lightning flash disables sector sky light coloring
2014-08-29
- 21:01 Revision 4dcec2f2 (github): Refactor|Renderer|Sky: Introduced an animator abstraction for the sky
- Began splitting up the renderer's Sky class into subcomponents. The
first of which will be an animator for separation... - 18:28 Revision 219950d3 (github): Refactor|libdoomsday|DED: Base Sky on Definition
- 12:40 Revision 441fe2fb (github): Pilot: Renamed the Ubuntu builders
2014-08-28
- 22:07 Feature #1852: Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
- Currently progress is stalling a little because the Windows build is crashing with LibOVR 0.4.1. I don't have a good ...
2014-08-27
- 19:06 Revision 37d15b9d (github): Refactor|libhexen: Moved LightningAnimator to new source files
- 18:14 Revision e4c76497 (github): libhexen: Animated sky setup is now handled by the engine
- Previously it was necessary to do the sky setup on game side because
the config was partly defined in the Hexen speci... - 17:02 Revision 78cb1508 (github): Merge branch 'master' into common-episode-definition
- 11:06 Revision 4c63dcc2 (github): Model Renderer|Cleanup: Renamed "emission" map to "emissive" map
2014-08-26
- 22:38 Revision d5033ea0 (github): Homepage: Ubuntu packages are for 14.04
- 19:08 Revision 30dd561e (github): Windows|Oculus Rift: Updated linker options, added ATL dependency
- LibOVR 0.4.1 has a dependency on ATL, which is no longer provided with
VS 2013 Express. - 00:17 Revision b70c28de (github): Cleanup|libcommon: Removed old dead code for secret exit tracking
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