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Feature #1632

Feature #1608: Integrate Doomsday Script

InFine 2.0 (on top of Doomsday Script)

Added by skyjake about 11 years ago. Updated almost 5 years ago.

Status:
New
Priority:
High
Assignee:
Deng Team
Category:
Redesign
Target version:
Start date:
2013-10-22
% Done:

0%

Tags:

Description

InFine is a specialized language for specifying UI animation scripts. It also has some features for interactivity, however there is a need (#1630) to expand that much further.

InFine should be redesigned to be a convenience layer over Doomsday Script. In practice, each InFine command would be automatically translated to a Doomsday Script function call. InFine objects would be regular variables inside a script process reserved for running the animation.

This way Doomsday Script can provide a powerful basis for extending the capabilities of InFine into containing whatever logic is needed by the animations and/or UIs. InFine would remain as a convenience/backwards compatible language for specifying finales, animations, and UIs.

Also, plain Doomsday Script can be used to manipulate InFine objects freely through variables.


Related issues

Related to Feature #1630: Implement game menus with InFine (InfineWidget)New2013-10-22

Related to Feature #1331: [InFine] Evaluate cvars with IF conditionNew2004-02-20

Related to Feature #1357: [InFine] More blending modes (add/mul/inv etc)New2004-08-17

Related to Feature #1389: [InFine] Check if resource originates from an IWADNew2005-10-13

Related to Feature #1451: [InFine] stopsoundNew2007-08-10

Related to Feature #1556: [InFine] Randomized placement/selectionClosed2012-03-26

History

#1 Updated by skyjake about 11 years ago

  • Parent task set to #1608

#2 Updated by skyjake about 11 years ago

  • Description updated (diff)

#3 Updated by skyjake about 10 years ago

  • Related to Feature #1630: Implement game menus with InFine (InfineWidget) added

#4 Updated by skyjake over 9 years ago

  • Description updated (diff)

#5 Updated by skyjake almost 5 years ago

  • Target version set to Modding

#6 Updated by skyjake almost 5 years ago

  • Related to Feature #1331: [InFine] Evaluate cvars with IF condition added

#7 Updated by skyjake almost 5 years ago

  • Related to Feature #1357: [InFine] More blending modes (add/mul/inv etc) added

#8 Updated by skyjake almost 5 years ago

  • Related to Feature #1389: [InFine] Check if resource originates from an IWAD added

#9 Updated by skyjake almost 5 years ago

#10 Updated by skyjake almost 5 years ago

  • Related to Feature #1556: [InFine] Randomized placement/selection added

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