Bug #1593
[Doom] Excess state in rocket explosion
Start date:
2013-10-18
% Done:
0%
Description
There is a superflous extra state in rocket explosion that breaks some DEH patches.
Related issues
History
#1 Updated by skyjake about 11 years ago
This one?
# An extra step for the missile explosion to allow the particle effects to # look better. A bit of a hack, mind you. State { ID = "EXPLODE0"; Sprite = "MISL"; Frame = 1; Flags = fullbright; Next state = "EXPLODE1"; }
It should be gotten rid of, although naturally resource packs that rely on this definition need to be updated.
#2 Updated by skyjake over 7 years ago
- Target version set to Modding