Bug #1593
[Doom] Excess state in rocket explosion
Start date:
2013-10-18
% Done:
0%
Description
There is a superflous extra state in rocket explosion that breaks some DEH patches.
Related issues
History
#1
Updated by skyjake about 12 years ago
This one?
# An extra step for the missile explosion to allow the particle effects to
# look better. A bit of a hack, mind you.
State {
ID = "EXPLODE0";
Sprite = "MISL";
Frame = 1;
Flags = fullbright;
Next state = "EXPLODE1";
}
It should be gotten rid of, although naturally resource packs that rely on this definition need to be updated.
#2
Updated by skyjake over 8 years ago
- Target version set to Modding