Feature #1618
Decorations/effects for game events (power up, damage, etc.)
Start date:
2013-10-21
% Done:
0%
Description
Creation of an external definition to govern the visual effects of power-ups, damage, killed etc.
Maybe a standard definition (effects only) that is added to main definition (so that scaling etc is still correct).
(copied from an accidentally deleted old RFE called "Power Up Effects")
Related issues
History
#1 Updated by skyjake about 11 years ago
Essentially there should be a mechanism that enables one to set up a trigger condition and then start various effects when it is triggered (similarly to how particle generators already work).
Such a mechanism should work with lights, audio, and script callbacks as well. Spawning mobjs would also be one way to handle the effect (perhaps via a script).
#2 Updated by skyjake about 11 years ago
- Tracker changed from Bug to Feature
#3 Updated by skyjake almost 5 years ago
- Related to Feature #1620: XG 2.0 added
#4 Updated by skyjake almost 5 years ago
- Target version set to Modding