Decorations/effects for game events (power up, damage, etc.)
Creation of an external definition to govern the visual effects of power-ups, damage, killed etc.
Maybe a standard definition (effects only) that is added to main definition (so that scaling etc is still correct).
(copied from an accidentally deleted old RFE called "Power Up Effects")
#1 Updated by skyjake over 9 years ago
Essentially there should be a mechanism that enables one to set up a trigger condition and then start various effects when it is triggered (similarly to how particle generators already work).
Such a mechanism should work with lights, audio, and script callbacks as well. Spawning mobjs would also be one way to handle the effect (perhaps via a script).
#2 Updated by skyjake over 9 years ago
- Tracker changed from Bug to Feature
#3 Updated by skyjake over 3 years ago
- Related to Feature #1620: XG 2.0 added
#4 Updated by skyjake over 3 years ago
- Target version set to Modding