https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312013-10-21T08:32:05ZTrackerDoomsday Engine - Feature #1618: Decorations/effects for game events (power up, damage, etc.)https://tracker.dengine.net/issues/1618?journal_id=37402013-10-21T08:32:05Zskyjake
<ul></ul><p>Essentially there should be a mechanism that enables one to set up a trigger condition and then start various effects when it is triggered (similarly to how particle generators already work).</p>
<p>Such a mechanism should work with lights, audio, and script callbacks as well. Spawning mobjs would also be one way to handle the effect (perhaps via a script).</p> Doomsday Engine - Feature #1618: Decorations/effects for game events (power up, damage, etc.)https://tracker.dengine.net/issues/1618?journal_id=38392013-10-22T08:22:20Zskyjake
<ul><li><strong>Tracker</strong> changed from <i>Bug</i> to <i>Feature</i></li></ul> Doomsday Engine - Feature #1618: Decorations/effects for game events (power up, damage, etc.)https://tracker.dengine.net/issues/1618?journal_id=89502019-11-29T18:40:59Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-2 status-7 priority-3 priority-high2 parent" href="/issues/1620">Feature #1620</a>: XG 2.0</i> added</li></ul> Doomsday Engine - Feature #1618: Decorations/effects for game events (power up, damage, etc.)https://tracker.dengine.net/issues/1618?journal_id=89542019-11-29T18:43:38Zskyjake
<ul><li><strong>Target version</strong> set to <i>Modding</i></li></ul>