Feature #1539
Armor, powerups (object status) controls 3D model representation
Description
In jHexen, when you pick up pieces of armor, they affect your armor class and stick with you. It would be neato to be able to assign particular models for such cases so that you can see the players wearing such pieces of armor or enhancements.
Labels: Graphics
Related issues
Associated revisions
Scripting: Bindings for the player
Added the built-in class `App.Player`. This allows scripts to access player information such as health, armor, and powerup status.
IssueID #1539
History
#1 Updated by vermil over 13 years ago
I imagine that Deng team would prefer to define a general system that allowed the model maker to define a model or model effect for almost any state the player can be in; i.e. whether they are using a Tome of Power in Heretic or using Wings of Wrath etc.
#2 Updated by zoeikon over 13 years ago
Yeah, I was actually thinking that myself while writing this... That really makes the most sense! :) Doomguy with glowing eyes and maybe a golden aura while in "god mode" would also be kind of cool.
#3 Updated by skyjake about 11 years ago
- Tags set to 3DModel
- Subject changed from jHexen models for gathered armor pieces to Model selector for armor, powerups
#4 Updated by skyjake about 5 years ago
- Related to Feature #1616: Selector for sprites added
#5 Updated by skyjake about 5 years ago
- Related to Feature #8: New GL2 based model renderer added
#6 Updated by skyjake about 5 years ago
- Related to Feature #1620: XG 2.0 added
#7 Updated by skyjake about 5 years ago
- Subject changed from Model selector for armor, powerups to Armor, powerups (object status) controls 3D model representation
- Category set to Enhancement
- Target version set to Modding
#8 Updated by skyjake about 5 years ago
- Status changed from New to Progressed
- % Done changed from 0 to 30
The progress reflects the use of mobj hitpoints in 3D model scripting.
#9 Updated by skyjake about 5 years ago
- Related to Bug #2343: Player weapon opacity doesn't affect psprite 3D models added
#10 Updated by skyjake about 5 years ago
- Related to Bug #2363: Light Amplification powerup doesn't affect psprite 3D models added
#11 Updated by skyjake almost 5 years ago
- Assignee set to skyjake
- % Done changed from 30 to 70
Scripting: Bindings for the player
Added the built-in class `App.Player`. This allows scripts to access player information such as health, armor, and powerup status.
IssueID #1539