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Feature #1539

Armor, powerups (object status) controls 3D model representation

Added by zoeikon over 13 years ago. Updated almost 5 years ago.

Status:
Progressed
Priority:
Normal
Assignee:
Category:
Enhancement
Target version:
Start date:
2011-06-18
% Done:

70%


Description

In jHexen, when you pick up pieces of armor, they affect your armor class and stick with you. It would be neato to be able to assign particular models for such cases so that you can see the players wearing such pieces of armor or enhancements.

Labels: Graphics


Related issues

Related to Feature #1617: Scoped definitions and variablesNew2013-10-21

Related to Feature #1616: Selector for spritesNew2013-10-21

Related to Feature #8: New GL2 based model rendererClosed2013-10-11

Related to Feature #1620: XG 2.0Progressed2010-04-20

Related to Bug #2343: Player weapon opacity doesn't affect psprite 3D modelsClosed2019-08-14

Related to Bug #2363: Light Amplification powerup doesn't affect psprite 3D modelsNew2019-08-14

Associated revisions

Revision abe3a574 (diff)
Added by skyjake almost 5 years ago

Scripting: Bindings for the player

Added the built-in class `App.Player`. This allows scripts to access player information such as health, armor, and powerup status.

IssueID #1539

Revision 5e637b89 (diff)
Added by skyjake almost 5 years ago

Scripting: Bindings for the player

Added the built-in class `App.Player`. This allows scripts to access player information such as health, armor, and powerup status.

IssueID #1539

History

#1 Updated by vermil over 13 years ago

I imagine that Deng team would prefer to define a general system that allowed the model maker to define a model or model effect for almost any state the player can be in; i.e. whether they are using a Tome of Power in Heretic or using Wings of Wrath etc.

#2 Updated by zoeikon over 13 years ago

Yeah, I was actually thinking that myself while writing this... That really makes the most sense! :) Doomguy with glowing eyes and maybe a golden aura while in "god mode" would also be kind of cool.

#3 Updated by skyjake about 11 years ago

  • Tags set to 3DModel
  • Subject changed from jHexen models for gathered armor pieces to Model selector for armor, powerups

#4 Updated by skyjake almost 5 years ago

#5 Updated by skyjake almost 5 years ago

  • Related to Feature #8: New GL2 based model renderer added

#6 Updated by skyjake almost 5 years ago

#7 Updated by skyjake almost 5 years ago

  • Subject changed from Model selector for armor, powerups to Armor, powerups (object status) controls 3D model representation
  • Category set to Enhancement
  • Target version set to Modding

#8 Updated by skyjake almost 5 years ago

  • Status changed from New to Progressed
  • % Done changed from 0 to 30

The progress reflects the use of mobj hitpoints in 3D model scripting.

#9 Updated by skyjake almost 5 years ago

  • Related to Bug #2343: Player weapon opacity doesn't affect psprite 3D models added

#10 Updated by skyjake almost 5 years ago

  • Related to Bug #2363: Light Amplification powerup doesn't affect psprite 3D models added

#11 Updated by skyjake almost 5 years ago

  • Assignee set to skyjake
  • % Done changed from 30 to 70

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