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Bug #2363

Light Amplification powerup doesn't affect psprite 3D models

Added by skyjake almost 5 years ago. Updated almost 4 years ago.

Status:
New
Priority:
Normal
Assignee:
Category:
Defect
Target version:
Start date:
2019-08-14
% Done:

0%

Tags:

Description

The light amplification powerup doesn't affect the hud models.

StateAnimator needs a way to access the player's powerup counters. What is needed here is analogous to the old model selectors feature, but now we can use Doomsday Script to access the data more directly and transparently.


Related issues

Related to Feature #1539: Armor, powerups (object status) controls 3D model representationProgressed2011-06-18

Copied from Bug #2343: Player weapon opacity doesn't affect psprite 3D modelsClosed2019-08-14

History

#1 Updated by skyjake almost 5 years ago

  • Copied from Bug #2343: Player weapon opacity doesn't affect psprite 3D models added

#2 Updated by skyjake almost 5 years ago

  • Related to Feature #1539: Armor, powerups (object status) controls 3D model representation added

#3 Updated by skyjake almost 5 years ago

  • Description updated (diff)

#4 Updated by skyjake almost 5 years ago

  • Description updated (diff)

#5 Updated by skyjake almost 4 years ago

  • Target version changed from 2.3 to 2.3.x

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