Strange vertical view bobbing when running into walls
Strange vertical view-bob behavior when running into walls (bob delta differs for vertical and horizontal walls?)
#1 Updated by vermil almost 10 years ago
I would like to challenge this being ignored, as it seems to actually be a symptom of another issue.
Dday acts like the wall isn't there and thus the friction (i.e. player movement), camera bob etc etc act incorrectly accordingly. However, the wall still ultimately blocks the players movement.
It also isn't horizontal/vertical wall specific; however the walls that are affected are consistent every time the map is ran. Modifying the map (i.e. and hence forcing a different node build). seems to change the walls or even add/remove the issue to walls on a map).