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Bug #684

Sprites moving up if their bottom intersects the floor

Added by vermil almost 15 years ago. Updated about 7 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Vanilla emulation
Target version:
Start date:
2009-05-07
% Done:

0%

Tags:

Description

Dday correctly cuts off a sprite horizontally when it clip's through a wall. But vertically, it shifts the sprite upward independent of the mobj, to display all of the sprite, instead of clipping it vertically where appropriate.

I attached a screenshot from both Dday and GZDoom to illustrate this.

Labels: Graphics

History

#4 Updated by skyjake over 10 years ago

  • Tags set to Sprites, Renderer
  • Category set to Vanilla emulation
  • Target version deleted (1.8.6)

To make this appear more similar to vanilla, one would have to fudge the Z values at the floor height because in the original renderer it didn't matter if the sprite actually went into the floor plane.

#5 Updated by skyjake about 7 years ago

  • Target version set to Rendering

#6 Updated by skyjake about 7 years ago

  • Target version changed from Rendering to Vanilla / Gameplay

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