Sprites moving up if their bottom intersects the floor
Dday correctly cuts off a sprite horizontally when it clip's through a wall. But vertically, it shifts the sprite upward independent of the mobj, to display all of the sprite, instead of clipping it vertically where appropriate.
I attached a screenshot from both Dday and GZDoom to illustrate this.
#1 Updated by vermil almost 14 years ago
#2 Updated by vermil almost 14 years ago
#3 Updated by danij over 13 years ago
#4 Updated by skyjake over 9 years ago
- Tags set to Sprites, Renderer
- Category set to Vanilla emulation
- Target version deleted (
To make this appear more similar to vanilla, one would have to fudge the Z values at the floor height because in the original renderer it didn't matter if the sprite actually went into the floor plane.
#5 Updated by skyjake almost 6 years ago
- Target version set to Rendering
#6 Updated by skyjake almost 6 years ago
- Target version changed from Rendering to Vanilla / Gameplay