Bug #684
Sprites moving up if their bottom intersects the floor
Start date:
2009-05-07
% Done:
0%
Description
Dday correctly cuts off a sprite horizontally when it clip's through a wall. But vertically, it shifts the sprite upward independent of the mobj, to display all of the sprite, instead of clipping it vertically where appropriate.
I attached a screenshot from both Dday and GZDoom to illustrate this.
Labels: Graphics
History
#1
Updated by vermil almost 16 years ago
#2
Updated by vermil almost 16 years ago
#3
Updated by danij over 15 years ago
#4
Updated by skyjake over 11 years ago
- Tags set to Sprites, Renderer
- Category set to Vanilla emulation
- Target version deleted (
1.8.6)
To make this appear more similar to vanilla, one would have to fudge the Z values at the floor height because in the original renderer it didn't matter if the sprite actually went into the floor plane.
#5
Updated by skyjake almost 8 years ago
- Target version set to Rendering
#6
Updated by skyjake almost 8 years ago
- Target version changed from Rendering to Vanilla / Gameplay