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Feature #2290

Extend ambient light Map Info and Cvar to reduce light levels

Added by vermil over 5 years ago. Updated over 4 years ago.

Status:
Rejected
Priority:
Low
Assignee:
Category:
Enhancement
Target version:
Start date:
2018-10-31
% Done:

0%

Tags:

Description

Extend ambient light Map Info and Cvar to reduce light levels

Dday offers these two features to globally increase the light level of a map, though confusingly the cvar takes 0-255 and the map info command takes 0-1, according to the documentation.

it might be cool if both options could be extended to cover minus values, to globally decrease the light level of a map?

History

#1 Updated by skyjake over 5 years ago

  • Target version set to 2.2 (2019)

#2 Updated by skyjake over 4 years ago

  • Status changed from New to Rejected
  • Assignee set to skyjake
  • Priority changed from Normal to Low
  • Target version changed from 2.2 (2019) to Modding

The ambient light settings define a minimum value for sector lighting, so negative values would have no effect — the default sector light levels would have higher values and thus take precedence.

One would need to add a new cvar that applies a global light level offset after or before the ambient minimum, but I'm not convinced if that's very useful? Perhaps you could elaborate with a use case.

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