https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312018-11-19T19:58:47ZTrackerDoomsday Engine - Feature #2290: Extend ambient light Map Info and Cvar to reduce light levelshttps://tracker.dengine.net/issues/2290?journal_id=85272018-11-19T19:58:47Zskyjake
<ul><li><strong>Target version</strong> set to <i>2.2 (2019)</i></li></ul> Doomsday Engine - Feature #2290: Extend ambient light Map Info and Cvar to reduce light levelshttps://tracker.dengine.net/issues/2290?journal_id=87142019-11-05T08:38:00Zskyjake
<ul><li><strong>Status</strong> changed from <i>New</i> to <i>Rejected</i></li><li><strong>Assignee</strong> set to <i>skyjake</i></li><li><strong>Priority</strong> changed from <i>Normal</i> to <i>Low</i></li><li><strong>Target version</strong> changed from <i>2.2 (2019)</i> to <i>Modding</i></li></ul><p>The ambient light settings define a minimum value for sector lighting, so negative values would have no effect — the default sector light levels would have higher values and thus take precedence.</p>
<p>One would need to add a new cvar that applies a global light level offset after or before the ambient minimum, but I'm not convinced if that's very useful? Perhaps you could elaborate with a use case.</p>