Window focus/close events ignored during busy mode (should defer)
Dday currently pauses if the window looses focus during gameplay. However, it doesn't pause if it looses focus during loading (i.e loading a map).
#2 Updated by danij about 5 years ago
Similar to quiting while in busy mode, this should be handled by deferring the action (in this case pausing the game) until busy mode ends. Presently if one attempts to quit during busy mode - the request is ignored because we cannot robustly interrupt a busy task to perform the quit immediately. Ideally the users action would be queued (FIFO) and performed later.