https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312015-03-18T15:27:04ZTrackerDoomsday Engine - Bug #1999: Window focus/close events ignored during busy mode (should defer)https://tracker.dengine.net/issues/1999?journal_id=59642015-03-18T15:27:04Zvermil
<ul></ul><p>By which I mean, it would be cool if it paused the game immediately upon loading completing, rather than pausing loading, obviously.</p> Doomsday Engine - Bug #1999: Window focus/close events ignored during busy mode (should defer)https://tracker.dengine.net/issues/1999?journal_id=59652015-03-19T10:03:07Zdanijdanij@dengine.net
<ul></ul><p>Similar to quiting while in busy mode, this should be handled by deferring the action (in this case pausing the game) until busy mode ends. Presently if one attempts to quit during busy mode - the request is ignored because we cannot robustly interrupt a busy task to perform the quit immediately. Ideally the users action would be queued (FIFO) and performed later.</p> Doomsday Engine - Bug #1999: Window focus/close events ignored during busy mode (should defer)https://tracker.dengine.net/issues/1999?journal_id=59662015-03-19T18:00:32Zskyjake
<ul><li><strong>Tags</strong> set to <i>WindowManager, Input</i></li><li><strong>Subject</strong> changed from <i>Pause if focus lost during busy mode</i> to <i>Window focus/close events ignored during busy mode (should defer)</i></li><li><strong>Category</strong> set to <i>User experience</i></li></ul> Doomsday Engine - Bug #1999: Window focus/close events ignored during busy mode (should defer)https://tracker.dengine.net/issues/1999?journal_id=78332017-04-03T13:55:24Zskyjake
<ul><li><strong>Target version</strong> set to <i>Input and game controllers</i></li></ul>