SIGIL Unplayable without using "Compat" version
John Romero's SIGIL Episode is not launchable without using the packaged "compatible" version of the WAD. The compatible version of the WAD changes other aspects of the WAD as well to make it compatible with vanilla Doom. The reason that the standard version of the WAD can not be used is because there is no displayed fifth episode in the New Game menu, even when adding one through an external WAD resource. There is no way to warp to E5 on launch either.
Included is a screen grab of Zdoom for proof!
- Category changed from Defect to 3rd party compatibility
- Status changed from New to Resolved
- Assignee set to skyjake
- % Done changed from 0 to 100
SIGIL doesn't come with MAPINFO in any format that Doomsday understands, so it requires additional definitions. Here is a DED file you can use with SIGIL.WAD: https://talk.dengine.net/discussion/2709/sigil-doomsday