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Doomsday Engine
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1.7.10
2003-06-11
100%
33 issues
(
33 closed
— 0 open)
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Bug
33/33
Related issues
Bug #54
: PWAD savegame crash
Bug #60
: Top of monsters + shooting their heads
Bug #62
: Halo clipping vs. masked walls
Bug #63
: Halo occlusion flickers
Bug #65
: Shiny skins on HUD Models
Bug #66
: Dynlights leak through walls
Bug #67
: Missing upper texture
Bug #68
: jHeretic: Hitscan weapons
Bug #69
: jHexen: Fire Minotaur Statues stretched
Bug #71
: Sounds pop with DS8
Bug #73
: jHeretic: "Void" in the floor
Bug #74
: Voodoo: Brightness setting messes with desktop
Bug #75
: Random Crashes with Ultimate Doom
Bug #77
: jHexen: "transparent" doors in demo
Bug #78
: jHexen: setmap x / -warp x
Bug #79
: vibration on playdemo
Bug #81
: jHexen->Windows->jHexen = buggy
Bug #82
: jHexen: Automap/inventory during demo playback
Bug #83
: Incorrect file paths (Dir_MakeAbsolute) (>= v1.7.10)
Bug #85
: Virtual File Hierarchy (pk3) route folders bug
Bug #86
: Unused MD2 models are loaded anyway
Bug #87
: console command kill
Bug #88
: Halo clipping vs. polyobjs
Bug #89
: Can't load DooM, although DooM2 loads fine
Bug #90
: Base-relative skin paths in MD2s
Bug #91
: Iwad not found
Bug #92
: Sky rendering shows HOM in window at ground level
Bug #95
: Relative md2 skin paths no longer work
Bug #96
: jHexen: Gargoyle stretched out?
Bug #100
: Doom2 level 29 floor hole bug
Bug #102
: jHeretic: crash with makelocp
Bug #231
: text not found!
Bug #376
: [Hexen MP] Weapons for all player classes
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