Feature #1459
Replacement of MT_POD unique behavior with flag
0%
Description
More an extension rather than a brand new feature request.
Heretic has a shootable object that isn't auto aimmed at, if you have auto aim on, in the form of it's Puff Pods (MT_POD).
A rumage through the part of the Dday src that handles auto aimming (p_map.c in common) reveals this is handled by an exception in which Dday simply checks wheter any of the shootable things in the players view have an ID of "POD".
// shoot a thing
th = in->d.thing;
if(th == shootthing)
return true; // can't shoot self
if(!(th->flags & MF_SHOOTABLE))
return true; // corpse or something
#if __JHERETIC__
if(th->type == MT_POD)
return true; // Can't auto-aim at pods
#endif
If this could be done with a new flag instead of checking for the specific thing ID, it would allow a bit more creativity for mod makers at the cost of very little work to code in (I think it's even within my ability :p).
And before you ask, yes I have already got ideas for such a flag if it was implemented.
History
#1 Updated by vermil over 16 years ago
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Originator: YES
Figure that I might as well suggest this here rather than post a new request, since it is another flag suggestion/idea.
Simply, a flag to prevent a non-ground based foe (such as a Cacodemon) from lowering to the player’s camera height at close range.
#2 Updated by skyjake about 11 years ago
- Tags set to Mod
- Subject changed from Replacement of MT_POD unique behavior with flag? to Replacement of MT_POD unique behavior with flag
- Description updated (diff)
#3 Updated by skyjake about 11 years ago
- Tags changed from Mod to Mod, Heretic
#4 Updated by skyjake about 11 years ago
- Description updated (diff)
#5 Updated by skyjake almost 5 years ago
- Category set to Enhancement
- Target version set to Modding