Replacement of MT_POD unique behavior with flag
More an extension rather than a brand new feature request.
Heretic has a shootable object that isn't auto aimmed at, if you have auto aim on, in the form of it's Puff Pods (MT_POD).
A rumage through the part of the Dday src that handles auto aimming (p_map.c in common) reveals this is handled by an exception in which Dday simply checks wheter any of the shootable things in the players view have an ID of "POD".
// shoot a thing th = in->d.thing; if(th == shootthing) return true; // can't shoot self if(!(th->flags & MF_SHOOTABLE)) return true; // corpse or something #if __JHERETIC__ if(th->type == MT_POD) return true; // Can't auto-aim at pods #endif
If this could be done with a new flag instead of checking for the specific thing ID, it would allow a bit more creativity for mod makers at the cost of very little work to code in (I think it's even within my ability :p).
And before you ask, yes I have already got ideas for such a flag if it was implemented.
#1 Updated by vermil almost 16 years ago
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Figure that I might as well suggest this here rather than post a new request, since it is another flag suggestion/idea.
Simply, a flag to prevent a non-ground based foe (such as a Cacodemon) from lowering to the player’s camera height at close range.