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From 2008-02-05 to 2008-02-18

2008-02-18

18:06 Feature #1459 (New): Replacement of MT_POD unique behavior with flag
More an extension rather than a brand new feature request.
Heretic has a shootable object that isn't auto aimmed a...
vermil

2008-02-16

03:03 Revision 628094ac (github): Continued work on map loading and bsp generation:
* Moved the subsector_t builddata into a separate struct: bspleafdata_t which is now only used when building the BSP.... danij

2008-02-14

17:53 Bug #478: Pause
_(originally posted by anonymous SF.net user)_
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See http://sourceforge...
skyjake
17:48 Bug #478: Pause
_(originally posted by anonymous SF.net user)_
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I'm pretty sure its du...
skyjake

2008-02-13

03:43 Revision 4e61872b (github): Harden the map data that does not change during the BSP generation as early as possible rather than after. This means we are now able to construct some of the more intricate data structures early on (currently only the vertex line owner rings). The next step is to use them to accelerate the BSP generation.
danij

2008-02-12

14:37 Revision 0c3a06ac (github): Fixed type mix up which caused a nuclear meltdown in 64bit builds (thanks to yagisan for the heads up).
danij

2008-02-05

10:00 Revision 73e1ccd2 (github): Renamed jHexen's m_misc.c to m_random.c
danij
09:56 Revision 40ceb24d (github): Resolved the M_Random symbol conflicts and other issues which led to the use of an incorrect LUT (this would have affected gameplay in jDoom and jHeretic compared to the original games).
danij
08:58 Revision 8190d440 (github): Renamed the engine-side random number related routines to RNG_* to expose any symbol scope conflicts.
danij
08:24 Revision 76aad6b5 (github): Renamed plugins/jhexen/src/m_misc.c to p_random.c
danij
07:58 Revision 20eb0a37 (github): Fixed up some variable type inconsistencies in the DED parser.
danij
07:48 Revision 891e5499 (github): Added a new parsing routine in def_read.c to handle blendmodes rather than using the read flags routine (note, blendmodes are still defined as flags in DED definitions all that has changed is the routine that does the parsing).
danij
07:11 Revision 6f4a29f3 (github): Revised various object/paramater/routine names to be more consistent. Part 7 of 7
danij
07:09 Revision 0bec19f5 (github): Revised various object/paramater/routine names to be more consistent. Part 6 of 7
danij
07:07 Revision ac7ded0b (github): Revised various object/paramater/routine names to be more consistent. Part 5 of 7
danij
07:06 Revision 35f0fae4 (github): Revised various object/paramater/routine names to be more consistent. Part 4 of 7
danij
07:04 Revision 0e4ab57a (github): Revised various object/paramater/routine names to be more consistent. Part 3 of 7
danij
07:02 Revision 5eb2a03b (github): Revised various object/paramater/routine names to be more consistent. Part 2 of 7
danij
06:58 Revision 04fed50c (github): Revised various object/paramater/routine names to be more consistent.
Fixed a memory leak in the DED definition management (line types were not free'd on engine reset/shutdown).
Part 1 of 7
danij
 

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