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Doomsday Engine
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3.x
1%
24 issues
(0 closed —
24 open
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Feature
0/24
Related issues
Feature #1183
: Default values printed with "help"
Feature #1511
: List all cheats in context help for ccmd cheat
Feature #1512
: List all impulses in context help for ccmd impulse
Feature #1513
: Examples with escaped quotes in context help for ccmd alias
Feature #1633
: Console commands and Doomsday Script
Feature #1668
: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
Feature #1757
: Separate server and client sources
Feature #1762
: Game hierarchy
Feature #1763
: Autosaving
Feature #1779
: [Home] Show project news and dev blog
Feature #1793
: Use rich formatting in help strings
Feature #1851
: [UI] Dynamic release notes
Feature #1877
: [Updater] Use Sparkle for automatic updates (on OS X)
Feature #1917
: Copy alert text to Clipboard
Feature #1970
: Scriptable map entry/exit, cycling
Feature #1986
: [MP] Configure what the server does when an episode ends
Feature #2289
: Filtering game profiles in Home using search terms
Feature #2320
: Re-enable XG dummy line
Feature #2335
: [Shell] Command line option for opening connection to a server address
Feature #2390
: [FMOD] Ogg Vorbis custom loop point tags
Feature #2392
: Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level
Feature #2393
: Map selection UI for Master Levels for Doom II (Episode with additional packages)
Feature #2403
: User-provided particle texture flipbook (atlas)
Feature #2413
: [MP] Configure what the server does after a timeout when no clients connected
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Doomsday
Engine
2.3
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