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Feature #2392

Sky-lit sectors should not be dimmer than non-sky-lit sectors with equivalent light level

Added by skyjake almost 5 years ago. Updated almost 4 years ago.

Status:
New
Priority:
Normal
Assignee:
Category:
Enhancement
Target version:
Start date:
2020-01-01
% Done:

0%

Tags:

Description

The sky is supposed to be a bright light source, so it should not subtract light from a sector, only add to it.

Could be worthwhile to investigate non-saturating over-bright light levels (255+) that behave as HDR light values. The renderer could dynamically adjust the exposure depending on which sector the player is looking at, so that over-bright sectors would be the fullbright ones and others would become dimmer.

Good test map: AV map23. The red sky makes sky-lit sectors too dim.

History

#1 Updated by skyjake almost 5 years ago

  • Tracker changed from Bug to Feature

#2 Updated by skyjake almost 5 years ago

  • Description updated (diff)

#3 Updated by skyjake almost 4 years ago

  • Target version changed from 2.3 to 3.x

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