Feature #2392

Updated by skyjake over 2 years ago

The sky is supposed to be a bright light source, so it should not subtract light from a sector, only add to it.

Could be worthwhile to investigate non-saturating over-bright light levels (255+) that behave as HDR light values. The renderer could dynamically adjust the exposure depending on which sector the player is looking at, so that over-bright sectors would be the fullbright ones and others would become dimmer.

Good test map: AV map23. The red sky makes sky-lit sectors too dim.