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Feature #1266

Sound decorations

Added by skyjake almost 17 years ago. Updated 6 months ago.

Status:
New
Priority:
High
Assignee:
-
Category:
Enhancement
Target version:
Start date:
2003-08-16
% Done:

0%


Description

A sound that comes from a texture or flat. Sound should
have a range/radius, otherwise it would turn out to be
disastrous cacophony if there are many sound
textures/flats.

Labels: Sound


Related issues

Related to Feature #1373: Improved ambient soundsNew2005-03-24

History

#1 Updated by skyjake almost 17 years ago

Logged In: YES
user_id=717323

I like the idea. It should be possible to use the Decoration
defs for this:

Decoration {
Sound { ... };
Light { ... };
}

Usual repeat min/max/random interval, volume, etc. stuff
would also be needed.

#2 Updated by skyjake almost 17 years ago

(originally posted by anonymous SF.net user)

Logged In: NO

I can do some sounds. I already have some sounds ready.

Jow

#3 Updated by chrisdragon almost 17 years ago

Logged In: YES
user_id=763563

I think it would be cool if tech pillars and other decs to have
ambient sounds. The candle decorations can have a very
faint "fire crackling" sound or something

#4 Updated by skyjake over 6 years ago

  • Tags set to Audio, SFX, Decorations
  • Subject changed from Sound Decorations to Sound decorations
  • Category set to Enhancement
  • Priority changed from Normal to High

#5 Updated by skyjake 6 months ago

  • Target version set to Modding

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