Player start near wall leads to misplaced player
The player1 start on Map11 of this wad is next to a diagonal wall with the bottom right corner of the start mobj just touching it.
In Doomsday, this leads to the player incorrectly spawning in the void, when starting this map, rather than on the player start.
#1 Updated by vermil over 9 years ago
Both Vanilla Doom and GZDoom correctly spawn the player on the starting spot (and hence inside the map).
#2 Updated by skyjake over 9 years ago
- Tags set to PlaySim
- Category set to Vanilla emulation
#3 Updated by skyjake almost 6 years ago
- Target version set to Modding