Feature #1265
Map-specific definitions in a WAD lump
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Description
Allow certain effects to be added on a per map basis, by using the already existing ded format for particle generators/decor lights etc as a raw Lump in the wad.
If this lump is found then obviously the Wad Interpretation Conditions should not be used.
Related issues
History
#1 Updated by skyjake almost 11 years ago
- Tags set to Definitions, MapData
- Subject changed from Map Effect Definitions to Map-specific definitions in a WAD lump
- Category set to Enhancement
#2 Updated by skyjake almost 11 years ago
- Description updated (diff)
If this lump is found then obviously the Wad Interpretation Conditions should not be used.
I'm not sure why, though? The map-specific lump would override whatever "global" definitions exist.
However, this feature should be reconsidered in the wider context of scoped definitions and how such definitions are resolved in practice for a particular map.
#3 Updated by danij almost 11 years ago
Given a scoping mechanism is in place, I don't see any need for a map-specific definition set. All such a feature would do is complicate definition parsing with no real benefit.
#4 Updated by skyjake almost 11 years ago
- Priority changed from Normal to Low
This might have some value as a compatibility feature, assuming the lump was being used for some Doomsday-specific niceties in an otherwise vanilla compatible map. In practice all the contained defs could be parsed as though they had a map scope in place.
Lowering priority, though.
#5 Updated by skyjake almost 5 years ago
- Target version set to Modding