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Feature #1265

Map-specific definitions in a WAD lump

Added by skyjake about 21 years ago. Updated almost 5 years ago.

Status:
New
Priority:
Low
Assignee:
-
Category:
Enhancement
Target version:
Start date:
2003-08-12
% Done:

0%


Description

Allow certain effects to be added on a per map basis, by using the already existing ded format for particle generators/decor lights etc as a raw Lump in the wad.

If this lump is found then obviously the Wad Interpretation Conditions should not be used.


Related issues

Related to Feature #1264: Conditional decorationsNew2003-08-12

History

#1 Updated by skyjake almost 11 years ago

  • Tags set to Definitions, MapData
  • Subject changed from Map Effect Definitions to Map-specific definitions in a WAD lump
  • Category set to Enhancement

#2 Updated by skyjake almost 11 years ago

  • Description updated (diff)

If this lump is found then obviously the Wad Interpretation Conditions should not be used.

I'm not sure why, though? The map-specific lump would override whatever "global" definitions exist.

However, this feature should be reconsidered in the wider context of scoped definitions and how such definitions are resolved in practice for a particular map.

#3 Updated by danij almost 11 years ago

Given a scoping mechanism is in place, I don't see any need for a map-specific definition set. All such a feature would do is complicate definition parsing with no real benefit.

#4 Updated by skyjake almost 11 years ago

  • Priority changed from Normal to Low

This might have some value as a compatibility feature, assuming the lump was being used for some Doomsday-specific niceties in an otherwise vanilla compatible map. In practice all the contained defs could be parsed as though they had a map scope in place.

Lowering priority, though.

#5 Updated by skyjake almost 5 years ago

  • Target version set to Modding

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