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1.9.0-beta5
2007-01-10
100%
122 issues
(
122 closed
— 0 open)
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Bug
122/122
Related issues
Bug #294
: Games listed on master do not show up in the browse lobby
Bug #395
: Soulsphere gives wrong amount of health
Bug #397
: snowberry produces traceback at startup
Bug #398
: Broken invincibility ring effect in jHeretic.
Bug #399
: Chain Gun Dude Accuracy
Bug #400
: fails to initialize!
Bug #401
: Strange bug when water is visible
Bug #402
: [HEXEN] Saves from 1.8.6 doesn't work
Bug #403
: [jHexen] Flechette Damage broken?
Bug #404
: snowberry startup
Bug #405
: Pitch changes do not work, can't change frequencies
Bug #407
: Crushing ceilings stall and won't restart
Bug #408
: segmentation violation / "ran out of things"
Bug #409
: MP3s do not clear cache
Bug #411
: Game crashes when startig new game in TNT Evilution
Bug #412
: Using diffrent weapon ammo bug
Bug #413
: Info file inside PK3 files
Bug #414
: Snowberry can't start at FC 6 i386_x64
Bug #415
: 1.9.5.1 has a very odd behaviour in loading Pwad levels
Bug #416
: Switch fails, can't continue game
Bug #417
: Sprites Glitch
Bug #418
: Music Volum Bug with DirectSound 8
Bug #419
: E2M2 columns stop moving
Bug #420
: Cleric Flechette does no damage
Bug #423
: More gameplay failures
Bug #424
: Cannot get past new game screen
Bug #425
: Crash on client - anytime trying to fire weapon
Bug #426
: Client can't do any damage with weapon, then crashes
Bug #427
: Gamcrash by no ammo
Bug #428
: Bug in stairs in MAP03:Guardian of Ice
Bug #429
: Poor fps after leaving menu
Bug #430
: Failed to run D3D renderer
Bug #431
: Strange keys in the console
Bug #435
: JHeretic: Firemace problems
Bug #436
: JHeretic: Hellstaff fire effect
Bug #440
: Doom 2 secret exit #1 not working
Bug #443
: md2, CPU Affinity & FPS (multithread-bug)
Bug #444
: demo writing writes strange "vibrations"
Bug #445
: WAD Loading/using problem
Bug #446
: Can not walk along walls - gets stuck - beta5
Bug #447
: Polyobjects become nonsolid, unusable
Bug #448
: FloorAndCeiling special actions only moves floor
Bug #450
: plutonia experiment AZTEC crash on save
Bug #451
: 3D Model angle not set after "spawnmobj"
Bug #452
: doomsday will not start on solaris
Bug #453
: missing doomsday/CMakeLists.txt with beta5.1
Bug #456
: Message font graphics
Bug #457
: JDoom moving sector issues
Bug #460
: JHexen: Can walk trough golden doors
Bug #462
: Netgame crash on respawn
Bug #463
: Netgame moving walls stop upon death
Bug #466
: MUS Music skips on loop
Bug #467
: Segmentation Violation
Bug #468
: End-level time/par time displays broken
Bug #469
: Give command crash
Bug #470
: Door Illusions
Bug #471
: I keep getting stuck in the walls
Bug #472
: non-server players cannot shoot
Bug #473
: Multiple Vulnerabilities - buffer overflow, DoS
Bug #476
: Player disconnection
Bug #477
: Server pause
Bug #478
: Pause
Bug #479
: Co-Op Dedicated Server
Bug #480
: Beserk Pack
Bug #481
: Running facing the walls
Bug #482
: Controls and weapon switching.
Bug #483
: A_SkelMissile missile offset incorrect
Bug #484
: Controls stick, continuous fire
Bug #486
: moving objects in E2M2 not functioning
Bug #487
: particle problem
Bug #488
: end level xg class bug
Bug #489
: Supercharge has incorrect value!
Bug #490
: "Too many objects" errors using Final Doom wads.
Bug #492
: ltc_wall_texture doesn't work
Bug #493
: Plane move issue
Bug #495
: Unable to change weapons
Bug #496
: DG_PushMatrix: Stack overflow.
Bug #497
: Ltf_missile_hit seems fairly unreliable
Bug #498
: Eternal 3 Gameplay issues
Bug #499
: Light values sometimes don't render
Bug #500
: Light values sometimes don't render
Bug #501
: External wad level loading problem ('setting up level...')
Bug #504
: USE key not functioning
Bug #506
: Garbled Output, and Sudden Segfaults in Fedora Core 7
Bug #507
: Win32 crash, shortly after saving game
Bug #508
: Game freezes.
Bug #509
: Universal Doomsday and Final WADS
Bug #510
: Menu colours cfg/values def conflict
Bug #512
: XG scrolling animated texture issue
Bug #513
: Infine control oversights
Bug #515
: old ded syntax issue
Bug #516
: Texture problems on maps made with Oblige (map generator)
Bug #517
: Cleric's Fletchettes Have No Effect
Bug #518
: Characters Have No Sound When Jumping
Bug #519
: HUD Weapon Model Position (non 4:3 aspects)
Bug #523
: lightref_original doesn't work for coloured lighting
Bug #524
: utf8 problem
Bug #527
: ThingArchive error
Bug #528
: A possible resource loading bug in Beta5
Bug #530
: Extreme HOM Effects in Final DOOM
Bug #531
: Doom2/Final Doom incorrect screen border flat
Bug #550
: Mana icon's not displayed in full screen hud
Bug #551
: TNT.wad MAP 07
Bug #554
: Line_active xg not checking correct line(s)?
Bug #555
: M_DOOM graphic being used on Option menu.
Bug #556
: Hexen Priest green Flechette not effect
Bug #559
: jDRP: Chaingun invisible on autoswitch while firing
Bug #568
: Broken MIDI playback
Bug #572
: IDMUSxx cheat ded oversights
Bug #573
: Thing Dynamic lights: Y Offset +/- wrong way around
Bug #576
: Automap colours
Bug #578
: line_type act sound
Bug #579
: [OpenAL] No sound after startup (sometimes)
Bug #597
: [Mac] Missing error dialog
Bug #644
: MAP01 error with Doom2.wad 1.9
Bug #672
: HeXen Class menu wrong colours
Bug #683
: Snowberry: Crash at startup with every Universal Binary
Bug #701
: Heretic: Incorrect menu and door sounds
Bug #702
: HeXen: Cleric Poison clouds move
Bug #706
: Heretic: Linetype 100
Bug #714
: HeXen: Incorrect Menu sounds
Bug #926
: [Windows] Mouse conflicts with cursor hotspot utilities
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