Bug #530
Extreme HOM Effects in Final DOOM
100%
Description
I haven't checked this on DOOM II or the original DOOM on the newest DOOMSDAY (beta 5) that is out, but when I loaded up TNT's Evilution, I noticed a CONSIDERABLE amount of HOM errors, and shadow errors.
Now, I think DOOMSDAY is more of the offender here, rather than the WAD itself. Also, shadows are rendered incorrectly, but on previous versions of Doomsday (Kicks) everything was just fine. I didn't have these HOM effects before.
I've attached a ZIP file with numerous JPEGs of things I've experienced. Also, I can't get D3D mode to work.
Anyone else experiencing these problems?
~Xi
Low-Resolution: http://www.savefile.com/files/1809991
Hi-Resolution: http://www.savefile.com/files/1809996
Labels: Graphics
History
#1 Updated by brunoxi about 16 years ago
Errors I've Encountered Trying to Play Final Doom Through Doomsday Beta 5
Attachments:#2 Updated by brunoxi about 16 years ago
Two more level errors found (levels 6 & 7)
Attachments:#3 Updated by brunoxi about 16 years ago
File Added: finaldoom_twomorelevelerrors.zip
#4 Updated by danij about 16 years ago
These errors are the result of feature of the original DOOM engine that was not known to us devs until just after this release (namely, sidedef packing). It has since been addressed for the upcoming 1.9.0-beta6