Bug #484
Controls stick, continuous fire
100%
Description
1.9.0 b5.2
Randomly I get a bug where Im circle-strafing with multiple keys pressed + mouse movement and when I fire it gets 'stuck' and keeps firing. This is new since 1.9.0 b5
Labels: jDoom Gameplay
History
#1 Updated by halfgaar almost 17 years ago
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I have a similar problem. When pressing certain keys, the game is paused. It's not always the same keys, though. Additionally, I can't select weapons anymore with 1-0. When I press number keys, it starts behaving very erratically; sometimes it causes the player to move backward, sometimes it pauses, etc.
The problem wasn't present in Beta 5, but now that I've upgraded to Beta 5.2, it is.
System:
Portage 2.1.3.19 (default-linux/x86/2007.0/desktop, gcc-4.1.2, glibc-2.6.1-r0, 2.6.22-gentoo-r5 i686)
=================================================================
System uname: 2.6.22-gentoo-r5 i686 AMD Athlon(tm) 64 X2 Dual Core Processor 3800+
Timestamp of tree: Wed, 05 Dec 2007 13:46:01 +0000
app-shells/bash: 3.2_p17
sys-devel/autoconf: 2.13, 2.61-r1
sys-devel/automake: 1.4_p6, 1.5, 1.6.3, 1.7.9-r1, 1.8.5-r3, 1.9.6-r2, 1.10
sys-devel/binutils: 2.18-r1
sys-devel/gcc-config: 1.3.16
sys-devel/libtool: 1.5.24
CFLAGS="-O2 -march=i686 -pipe"
#2 Updated by danij almost 17 years ago
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This issue appears to only affect the 1.9.0-beta5.2 release specifically. It would seem something is going wrong with the player rebound packet formating.
It will be fixed for the upcoming 1.9.0-beta6 release.
#3 Updated by halfgaar almost 17 years ago
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Can you say when beta6 is going to be released? The package maintainers of Gentoo removed all doomsday packages but beta5.2, so I can't downgrade easily :(
#4 Updated by danij almost 17 years ago
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If all goes to plan, 1.9.0-beta6 should be released sometime around Christmas and New Year.
#5 Updated by halfgaar almost 17 years ago
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OK, looking forward to it :)
#6 Updated by danij about 16 years ago
This has been addressed for 1.9.0-beta6