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Bug #425

Crash on client - anytime trying to fire weapon

Added by scrdennis about 17 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
High
Assignee:
Category:
-
Target version:
Start date:
2007-02-24
% Done:

100%


Description

Client can connect to server and join. Can also walk around but first time try to fire weapon, crashes with error below.

Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.9.0-beta5 Jan 9 2007 (DGL).
G_PreInit: Registering Bind Classes...
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: data\doomsday.pk3
W_AddFile: data\jheretic\jheretic.pk3
W_AddFile: D:\IdWads\HERETIC.WAD
IWAD identification: 00ea102d
W_AddFile: D:\IdWads\HERETIC.gwa
W_AddFile: data\jheretic\auto\.basedata\e2endpcx.lmp
W_AddFile: data\jheretic\auto\.basedata\fonta59.lmp
W_AddFile: data\jheretic\auto\.basedata\fonta60.lmp
W_AddFile: data\jheretic\auto\.basedata\fonta61.lmp
W_AddFile: data\jheretic\auto\.basedata\fonta62.lmp
W_AddFile: data\jheretic\auto\.basedata\fonta63.lmp
W_AddFile: data\jheretic\auto\.basedata\fontb59.lmp
W_AddFile: data\jheretic\auto\.basedata\fontb60.lmp
W_AddFile: data\jheretic\auto\.basedata\fontb61.lmp
W_AddFile: data\jheretic\auto\.basedata\fontb62.lmp
W_AddFile: data\jheretic\auto\.basedata\fontb63.lmp
W_AddFile: data\jheretic\auto\.basedata\menufog.lmp
W_AddFile: data\jheretic\auto\.basedata\pal18to8.lmp
Reading definition file: defs\doomsday.ded
Reading definition file: defs\jheretic\jheretic.ded
128 sprite names
1222 states
161 things
12 lights
142 sound effects
51 songs
145 text strings
1 particle generators
8 animation groups
4 surface decorations
49 map infos
6 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sys_InitMixer: SB Live! Audio [DF80]
Sfx_Init: Initializing DirectSound...
DS_DSoundInit: EAX initialized.
Sfx_InitChannels: 16 channels.
DM_WinMusInit: 5 MIDI-Out devices present.
DM_WinMusInit: MIDI initialized.
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: OpenGL.
Checking OpenGL extension: GL_EXT_compiled_vertex_array
Checking OpenGL extension: GL_EXT_paletted_texture
Checking OpenGL extension: GL_EXT_shared_texture_palette
Checking OpenGL extension: GL_EXT_texture_filter_anisotropic
Checking OpenGL extension: GL_EXT_blend_subtract
Checking OpenGL extension: GL_ARB_texture_env_combine
Checking OpenGL extension: GL_NV_texture_env_combine4
Checking OpenGL extension: GL_EXT_texture_compression_s3tc
OpenGL: Texture compression (3 formats).
Checking OpenGL extension: GL_ARB_multitexture
Checking OpenGL extension: GL_SGIS_generate_mipmap
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce2 GTS/AGP/SSE
Version: 1.5.3
Extensions:
GL_ARB_imaging GL_ARB_multitexture
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos
GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra
GL_EXT_blend_color GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_paletted_texture GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotro
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_vertex_array
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_fence GL_NV_fog_distance
GL_NV_light_max_exponent GL_NV_packed_depth_stencil
GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_register_combiners GL_NV_texgen_reflection
GL_NV_texture_env_combine4 GL_NV_texture_rectangle
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_SGIS_generate_mipmap GL_SGIS_multitexture
GL_SGIS_texture_lod GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
GLU Version: 1.2.2.0 Microsoft Corporation
Texture units: 2
Maximum texture size: 2048
Maximum anisotropy: 2
Using anisotropic texture filtering.
Multitexturing enabled (full).
Con_StartupInit: Init startup screen.
P_Init: Init Playloop state.
HU_Init: Setting up heads up display.
ST_Init: Init status bar.
MN_Init: Init miscellaneous info.
----------------------------------------------------------------------
jheretic Version 1.4.0-beta5 Jan 9 2007 (Doomsday)
----------------------------------------------------------------------
N_InitService: In/out UDP port 13209.
Send INFO query.
Waiting for response.
1 server has been found.
Name: P/M L Ver: Game: Location:
0 : Doomsday 1/16 10900 jheretic 1.4.0-beta5 :13209
E1M1 (HERETIC.WAD:ea102d) p:0ms Multiplayer Host
heretic-ext skill3 dm nomonst jump
Players: SCOTT
N_InitService: In/out UDP port 13209.
Connected.
NetCl_UpdatePlayerInfo: pl=1 color=1 class=0
Cl_AnswerHandshake: myConsole:1, gameTime:19437.
PE: (client) arrived in netgame.
Received GTP_GAME_STATE
Game state: Map=1 Episode=1 Skill=2 Deathmatch
Respawn=no Monsters=no Jumping=yes Gravity=1.0
SetupLevel: E1M1
VerifyMapData: BEHAVIOR for "E1M1" could not be found.
Useable data will be generated automatically if needed.
DetermineMapDataFormat: (V2 GL Node Data)
(glBSP 2.20 | 2007-02-15 02:46:28.9240 | 0xe021d7f4)
P_LoadMapData: E1M1
Loading Sidedef Texture IDs...
Group lines
Sector look up
Build line and subsector tables
R_InitLinks: Initializing
P_CheckLevel: Checking E1M1 for errors...
Player starting spots:
- pl0: color 0, spot 0
- pl1: color 1, spot 1
P_SpawnPlayer: spawning player 0, col=0.
P_SpawnPlayer: spawning player 0, col=0.
P_SpawnPlayer: spawning player 1, col=1.
P_SpawnPlayer: spawning player 1, col=1.

E1M1: The Docks
Author: Raven Software

NetCl_UpdatePlayerInfo: pl=0 color=0 class=0
You've found a secret area!
Cl_HandlePlayerInfo: console:0 name:SCOTT
Cl_HandlePlayerInfo: console:1 name:JEFF
PSV_SYNC: gameTime=68.480
Doomsday 1.9.0-beta5 Server (R7)
P_SetMobjState: Can't set Remote state!

Labels: jHeretic Multiplayer

History

#1 Updated by danij over 15 years ago

Fixed in SVN for 1.9.0-beta6

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