Feature #1502
Load any supported image format from WAD lump
0%
Description
Many mods are now making use of this feature that has been available in other DOOM ports for a while now. Currently, if a user tries to load one of these mods in Doomsday it will result in an unhandled fatal error.
Labels: Data
Related issues
History
#1 Updated by tolwyn about 15 years ago
Is this related to the "standard" (cough) that Doombuilder mentions? The folder structure standard?
perhaps an alias that Doomsday falls back on.
e.g.: other ports put graphics in
/textures
and sounds in
/sounds
While Doomsday uses:
/data/{game}/textures and /data/{game}/sfx
While no guarantee other ports' PWADS will run in Doomsday, this might help Doomsday PWADS running in other ports, all things being equal.
#2 Updated by danij about 15 years ago
Is this related to the "standard" (cough) that Doombuilder mentions? The
folder structure standard?
No, this is about using e.g., PNG textures in place of DOOM patch-format lumps.
...perhaps an alias that Doomsday falls back on.
Doomsday already uses the /textures and /sounds directories in PK3s for high quality replacements whereas "other" ports have since opted to use the same locations for new resources. I would need to look into whether both can coexist in the same location but I doubt it.
#3 Updated by tolwyn almost 15 years ago
I was never able to put custom or replacement sounds in:
/data/jheretic/sounds/
only
/data/jheretic/sfx/
? So...
#4 Updated by skyjake about 11 years ago
- Tags set to Mod, Resources
- Priority changed from Normal to High
#5 Updated by danij over 9 years ago
- Target version set to 44
#6 Updated by skyjake over 9 years ago
- Target version changed from 44 to Rendering
#7 Updated by skyjake over 8 years ago
- Target version changed from Rendering to Modding