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tolwyn

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2010-01-06

19:42 Doomsday Engine Bug #848 (Closed): [Doom] Donut Sector behaves differently in Vanilla/Chocolate
Dani, if you use my beta map that I sent you, and find the donut sector (red key area). The donut resolves differenly...

2010-01-02

22:20 Doomsday Engine Feature #1502: Load any supported image format from WAD lump
I was never able to put custom or replacement sounds in:
/data/jheretic/sounds/
only
/data/jheretic/sfx/
? So...

2009-12-30

00:14 Doomsday Engine Bug #841 (Closed): Music Slows, Stalls, then Crash
Playing a custom PWAD in development (see attached) and I had Doomsday crash to desktop. I have the error as well. I'...
00:14 Doomsday Engine Bug #841: Music Slows, Stalls, then Crash
Windows Error (RTF Format)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/29c1ad58/5372/attachm...

2009-12-22

22:04 Doomsday Engine Bug #840 (Closed): (Beta 6.8) Texture Y offset inconsistent
Tried with L Unpegged and L Pegged. In Doombuilder and PRBoom it is correct, with Doomsday, it is incorrectly display...

2009-12-19

04:32 Doomsday Engine Bug #838 (Closed): Use key Problem
If I double-click the Right Mouse button, I activate doors and switches, even though my "use" command is explicitly t...

2009-12-02

17:23 Doomsday Engine Feature #1502: Load any supported image format from WAD lump
Is this related to the "standard" (cough) that Doombuilder mentions? The folder structure standard?
perhaps an alias...

2009-11-14

20:36 Doomsday Engine Feature #1501 (Rejected): Non-64-pixel flats
It'd be cool, in a def file per sector number (or sector group) to enable flats and tiling of the engine in different...
20:31 Doomsday Engine Feature #1500 (New): Support for ZDoom ZIP-as-WAD feature
There are a few other "conventions" in use by other ports that may/could make some other wads functional with Doomsda...

2004-02-18

13:37 Doomsday Engine Feature #1301: Redesigned DED Reader
Logged In: YES
user_id=616016
And how about that Ded Manager? That needs to be updated
too!

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