Bug #840
(Beta 6.8) Texture Y offset inconsistent
Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2009-12-22
% Done:
100%
Description
Tried with L Unpegged and L Pegged. In Doombuilder and PRBoom it is correct, with Doomsday, it is incorrectly displayed in Doomsday.
I can't use 6.9 yet due to the open Segmentation Violation" issue.
Labels: OpenGL Renderer
History
#1 Updated by tolwyn almost 15 years ago
Doomsday Renderer
Attachments:#2 Updated by tolwyn almost 15 years ago
PRBOOM + Renderer
Attachments:#3 Updated by danij almost 15 years ago
This is the same as the following issue: http://sourceforge.net/tracker/?func=detail&aid=2871708&group_id=74815&atid=542099
These issues have already been addressed in the map-cache branch in our code repo and will be a part of the beta7 release.
#4 Updated by tolwyn almost 15 years ago
Doombuilder Renderer
Attachments:#5 Updated by danij almost 15 years ago
What is the segmentation violation issue you mentioned?