Activity
From 2009-11-22 to 2009-12-05
2009-12-05
- 23:52 Feature #1502: Load any supported image format from WAD lump
- > Is this related to the "standard" (cough) that Doombuilder mentions? The
folder structure standard?
No, this is a...
2009-12-04
- 19:22 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
- I've found out that all rotating polyobject doors become "closed", if they're open while going to another map and the...
2009-12-03
- 18:13 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
- What is the general filename of the save files on the hxndata folder?
- 17:38 Bug #832 (Closed): [Rotating Polyobjs] collision bug in Shadow Wood
- This is a comeback of an old bug which I reported where I would get to the Seven Portals from the Bright Crucible, th...
- 11:52 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
- Without your saved game data there is not much we can do about this.
- 10:59 Bug #831 (Closed): Delayed Messages At Start of Map
- Probably a known issue or is already submitted, but any items picked up within the first few seconds of starting a n...
- 09:51 Bug #830 (Closed): TNT Map30 Cannot be Finished (Stairs)
- In TNT Map30, none of the 3 staircases (Red Key pillar, Red Door room, final boss room) build properly, making these ...
2009-12-02
- 21:23 Revision dd63223c (github): Specify OS X deployment target for CMake.
- 21:11 Bug #830: TNT Map30 Cannot be Finished (Stairs)
- Fixed for 1.9.0-beta6.9
- 20:34 Bug #829 (Closed): Weapons Automatically Picked Up at Start of Map
- If a player is standing right on top of an item at the start of a level, the player does not pick up the item until h...
- 18:10 Revision 0bff5554 (github): Define OS X deployment target for CMake.
- 17:23 Feature #1502: Load any supported image format from WAD lump
- Is this related to the "standard" (cough) that Doombuilder mentions? The folder structure standard?
perhaps an alias... - 17:17 Feature #1498: [Hexen] Option for ringing the bell from below
- This bug originates from original DOS Hexen. The reason for it is pretty simple; in many places Hexen does not consid...
- 17:13 Bug #812: -warp and -nomonsters
- Fixed for 1.9.0-beta6.8
- 16:47 Revision 36cd03c4 (github): Fixed encoding issue in vcbuild.bat (was UNIX).
- 16:47 Revision 5e94abc8 (github): Updated the Windows installer build script.
2009-11-30
2009-11-29
2009-11-28
- 19:10 Revision 8af2e755 (github): Set player_t->viewZ correctly in P_SpawnPlayer.
- 18:28 Revision 5bf543dc (github): Changed: Debug messages such as "P_MaterialNumForName: "MYTEX" in namespace 1 not found!" are only produced at log verbosity level 1 or greater.
- 18:00 Revision 82872ea1 (github): Fixed (All Games): Upon spawning into the map the player's viewheight would be set at zero resulting.
- Fixed (Engine/All Games): When the player teleports the current view was not instantly updated due to smoothing, resu...
- 17:32 Revision a8f2d188 (github): Changed (jDoom): Items collected by the player as a consequence of spawning into the map nolonger produce a pickup sound or result in a bonus flash.
2009-11-27
- 18:19 Revision 27ea7953 (github): Changed (jDoom): Split up finales.ded, moving the InFine script definitions for each game type into separate files prefixed by the game type string they are for. Common definitions (i.e., the "TITLE" and "Imp" anims) remain in finales.ded
- Changed (jDoom): Default InFine script definitions from other game types are nolonger present if not needed for the c...
- 15:15 Bug #811: New Resource Doesn't Load
- This can be closed. It was related to the Environment Pack for 1.8.x
- 14:21 Revision 21494d7f (github): Fixed (Engine): Crash with zero-length sound lumps e.g., dakills.wad (see http://www.doomworld.com/idgames/index.php?id=2803).
2009-11-26
- 21:57 Bug #829: Weapons Automatically Picked Up at Start of Map
- This is not a bug. It is a deliberate change to the original behavior. When a mapper places objects directly on top o...
- 21:17 Bug #828 (Closed): XG: Mobj gone, Infine and BFG Tracers
- A bug with a very specific XG setup.
If one has a mobj_gone XG def that plays an infine def upon activation, the i...
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