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Bug #828

XG: Mobj gone, Infine and BFG Tracers

Added by vermil almost 15 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
Start date:
2009-11-26
% Done:

100%


Description

A bug with a very specific XG setup.

If one has a mobj_gone XG def that plays an infine def upon activation, the infine def will not play if the last mobj the mobj_gone XG def is checking for is removed/killed by a BFG tracer. However the XG line still visibly activates on the auto map.

If the last mobj is removed/killed by any other means (i.e player or bad guy fire), the infine def will play.

Line Type {
ID= 6200
Class="ltc_command";
Count = 1
Type = flip;
Flags = mobj_gone | ticker
Flags2 = when_act | any
Time = 1
Thing type = "XXX"
Ip0 = "lref_self";
Sp0 = "startinf XXX";
}

Labels: XG

History

#1 Updated by danij almost 15 years ago

I've just tried this myself in 1.9.0-beta6.7 and it seems to work just fine.

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