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Doomsday Engine
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Repository
1.8.6
2005-01-10
100%
70 issues
(
70 closed
— 0 open)
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Bug
70/70
Related issues
Bug #174
: Particles sticking to sky walls
Bug #188
: jHeretic/jHexen enemy clipping errors on Linux
Bug #189
: Multiplayer Game-Pausing Bug.
Bug #212
: [Hexen MP] "setclass" cmd should be a cheat
Bug #214
: Models not rendered if the sector they are in isn't vissible
Bug #215
: Player Melee attacks are infinetly tall
Bug #217
: Default server password
Bug #218
: non-auto weapon select doesn't work in coopartive doom
Bug #219
: MiniStart path problems
Bug #220
: External def files fail to utilize 3D models in Mac OS X
Bug #221
: Acid Bug in jdoom and jheretic
Bug #223
: Unix: Tilde expansion issues
Bug #224
: Segmentation Fault
Bug #225
: SuSE missing dependencies (libvorbis)
Bug #227
: Map triggered Particle FX nonfunctional on E2M8 in jHeretic
Bug #228
: DEH file level names and descriptions are ignored.
Bug #229
: 4 sound channels used by game menu
Bug #230
: Particle Generator bug with sunken floors
Bug #252
: invisible monsters on clientside
Bug #256
: turbo flag is not documented
Bug #259
: Segmentation Violation
Bug #266
: Clients are too thin (they can walk trough small holes)
Bug #270
: Complete crash level 1
Bug #271
: The doomsday application crashes, it goes in a blocked state
Bug #276
: Spawning in wrong area with STARSHIP.WAD
Bug #327
: [DOOM/HERETIC/HEXEN] 'PRINT' key not bindable
Bug #356
: HEXEN - DKODC - Mage - Segment Violation in MAP08
Bug #455
: Particles and partially transparrent textures
Bug #459
: Level music and "before" infine scripts
Bug #503
: Segfaults using line attacks in Vile Flesh mod
Bug #520
: D'sparil teleport crash
Bug #521
: Small player cross and key required xg bug
Bug #529
: Segfault if thing pain chance > 0 but no pain state
Bug #540
: Alt+Tab disables mouse turning
Bug #574
: Duplicate key hud messages
Bug #581
: Map fog disabled and re-enabled when menu is open and closed
Bug #586
: Automap crash in jHeretic/jHexen (if missing AUTOPAGE)
Bug #589
: Map cheat not reset in MP game
Bug #593
: Sky Glow oversights
Bug #594
: Full screen HUD sprites / Incorrect scaling of HUD items
Bug #595
: Automap Zoom Resets
Bug #596
: Armour bug
Bug #598
: External resource loader - File names with extensions
Bug #599
: Speed field ignored for certain missiles
Bug #601
: [Doom] jDRP + Intel Graphics chipset = Instant shutdown
Bug #609
: Warp command commonalities
Bug #628
: Failing to read more than one loose ded
Bug #648
: jHeretic: P_MoveThingsOutOfWalls VS axis-parallel walls
Bug #650
: Dynamic lights bleeding through solid walls
Bug #667
: HeXenDK Abattoir clipping bug
Bug #689
: Post map infine broken and intermission not working above 32
Bug #711
: Heretic: Intermission counter offsets
Bug #718
: Heretic: Chicken auto movement
Bug #789
: [DEH] Thing speed misinterpretation (HACX)
Bug #820
: Dehacked: changing the ammo type of the Fist/Chainsaw
Bug #825
: XG: Damage class if health below
Bug #828
: XG: Mobj gone, Infine and BFG Tracers
Bug #839
: JHeretic: No support for in wad title background replacement
Bug #856
: Demo playback issues
Bug #862
: Map def fog oversight
Bug #872
: Auto map drawing lines the player can't see at map start up
Bug #902
: Ammo taken in weapon fire action
Bug #903
: MP menu "player skin" graphics
Bug #937
: [Heretic] Wrong color default dynamic light on sprite
Bug #941
: Fatal error if map doesn't exist
Bug #951
: Enemies can hurt you from ledges the player is hiding behind
Bug #952
: Little Map Title visual quirk
Bug #958
: XG: when_last and count line types
Bug #969
: Doom: Bad guy hitscan anomaly
Bug #1124
: Skybox bug
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