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Bug #215

Player Melee attacks are infinetly tall

Added by danij almost 20 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Low
Assignee:
Category:
-
Target version:
Start date:
2005-02-08
% Done:

100%


Description

In jHexen, player melee attacks (such as the fighters
punch) are infinetly tall. Meaning that monsters on a
ledge far bellow you can be killed by simply standing
near the edge and punching the air.

What changes were made in jDoom to 'fix' this?

Labels: jHexen Gameplay

History

#1 Updated by skyjake almost 20 years ago

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In the function that deals the punch damage a simple test was
added that discards the damage if the Z difference between the
objects is too large. I can't seem to recall the name of the function
where this is done, though. It should be somewhere in the player
attack code (maybe P_Fire...something?).

#2 Updated by danij over 18 years ago

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Fixed. In SVN for 1.9.0-beta4.

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