Bug #689
Post map infine broken and intermission not working above 32
Description
Dday has supported more than 32 maps for, well, ages now.
However it has never supported the intermission screens for maps above 32 even if the relevant map name graphics are present.
Occasionally, Dday will successfully load the intermission screen minus the map name graphic (even if it is relevant); however, the vast majority of the time the game will produce a variety of errors:
I've had Dday play a post map infine in a endless loop instead of going to the intermission, seg violations and also crash with a Def_GetFlagValue: Undefined flag '1' messages. These issues have all occurred before the intermission starts or when it tries to display the “entering next level graphic”.
Indeed, I do believe it is related to the CWILV graphic part of the code.
Labels: Data
History
#1 Updated by vermil over 15 years ago
Whoops, I meant to write "(even if it is present)" above.
#2 Updated by vermil over 15 years ago
Some more experimentation has revealed that the above mentioned "post map infine get's stuck in an infinite loop" is not related to the intermission screen crashing on maps above 32.
It turns out that in Beta6.2, post map infine gets stuck in an infinite loop on any map, instead of going to the intermission. So I was actually reporting two issues in my OP. I've changed the report title accordingly.
If I had known I was reporting two separate issues, I would have done separate reports. Sorry.
#3 Updated by danij over 15 years ago
The continous cycle of "After" InFine scripts has been fixed in svn for 1.9.0-beta6.3
I'm looking into the other issue now.
#4 Updated by danij over 15 years ago
Both issues have now been fixed in svn for 1.9.0-beta6.3