Feature #1726
Remapping the colours on a texture via material def
Start date:
2014-02-09
% Done:
0%
Description
Something I've always wondered about, is the possibility of remapping the colours on a texture via a material def.
For instance, the now dead Skulltag port used to come with a large texture wad that bloated the ports download size, simply to provide red and blue coloured variants of Vanilla Doom textures.
There are also several texture packs out there that exist solely to provide re-coloured variants of Vanilla Doom textures.
I suppose I could also repeat this for sprites and note that some other ports do have simple recoloring options for sprites (i.e remapping colour X to colour Y).
Related issues
History
#1 Updated by skyjake almost 11 years ago
- Tags set to Resources, Definitions
- Category set to Enhancement
#2 Updated by skyjake almost 5 years ago
- Target version set to Modding
#3 Updated by skyjake almost 5 years ago
- Related to Feature #2110: Recolour materials at def level added
#4 Updated by skyjake almost 5 years ago
- Has duplicate Feature #2110: Recolour materials at def level added
#5 Updated by skyjake almost 5 years ago
- Related to deleted (Feature #2110: Recolour materials at def level)